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Physics for game developers

Author: David M Bourg
Publisher: Beijing ; Cambridge : O'Reilly, ©2002.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This  Read more...

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Document Type: Book
All Authors / Contributors: David M Bourg
ISBN: 0596000065 9780596000066
OCLC Number: 47243853
Description: xvi, 326 pages : illustrations ; 24 cm
Contents: Basic concepts --
Kinematics --
Force --
Kinetics --
Collisions --
Projectiles --
Aircraft --
Ships --
Hovercraft --
Cars --
Real-time simulations --
2D rigid body simulator --
Implementing collision response --
Rigid body rotation --
3D rigid body simulator --
Multiple bodies in 3D --
Particle systems --
App. A. Vector operations --
App. B. Matrix operations --
App. C. Quaternion operations.
Responsibility: David M. Bourg.
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