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Planning extreme programming

Autore: Kent Beck; Martin Fowler
Editore: Boston : Addison-Wesley, ©2001.
Serie: XP series.
Edizione/Formato:   book_printbook : EnglishVedi tutte le edizioni e i formati
Banca dati:WorldCat
Sommario:
"Within this context of flexibility and rapid-fire changes, planning is critical; without it, software projects can quickly fall apart. Written by acknowledged XP authorities Kent Beck and Martin Fowler, Planning Extreme Programming presents the approaches, methods, discipline, and advice you need to plan and track a successful Extreme Programming project. The key XP philosophy: Planning is not a one-time event, but
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Tipo documento: Book
Tutti gli autori / Collaboratori: Kent Beck; Martin Fowler
ISBN: 0201710919 9780201710915
Numero OCLC: 44885335
Note: Includes index.
Descrizione: xvii, 139 pages : illustrations ; 24 cm.
Contenuti: Chapter 1 Why Plan? 1 --
Chapter 2 Fear 7 --
Chapter 3 Driving Software 11 --
Chapter 4 Balancing Power 15 --
Chapter 6 Too Much to Do 25 --
Chapter 7 Four Variables 27 --
Chapter 8 Yesterday's Weather 33 --
Chapter 9 Scoping a Project 35 --
Chapter 10 Release Planning 39 --
Chapter 11 Writing Stories 45 --
Chapter 12 Estimation 57 --
Chapter 13 Ordering the Stories 63 --
Chapter 14 Release Planning Events 71 --
Chapter 15 First Plan 75 --
Chapter 16 Release Planning Variations 79 --
Chapter 17 Iteration Planning 83 --
Chapter 18 Iteration Planning Meeting 87 --
Chapter 19 Tracking an Iteration 95 --
Chapter 20 Stand-up Meetings 105 --
Chapter 21 Visible Graphs 107 --
Chapter 22 Dealing with Bugs 113 --
Chapter 23 Changes to the Team 117 --
Chapter 24 Tools 119 --
Chapter 25 Business Contracts 121 --
Chapter 26 Red Flags 125 --
Chapter 27 Your Own Process 129.
Titolo della serie: XP series.
Responsabilità: Kent Beck, Martin Fowler ; illustrated by Jennifer Kohnke ; [foreword by Tom DeMarco].

Abstract:

Presents the approaches, methods, and advice needed to plan and track a successful Extreme Programming project. This book focuses on the importance of estimating the cost and time for each user story  Per saperne di più…

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