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Play between worlds : exploring online game culture

Author: T L Taylor
Publisher: Cambridge, Mass. : MIT Press, ©2006.
Edition/Format:   Book : EnglishView all editions and formats
Database:WorldCat
Summary:
"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of  Read more...
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Additional Physical Format: Online version:
Taylor, T.L.
Play between worlds.
Cambridge, Mass. : MIT Press, c2006
(OCoLC)607747115
Online version:
Taylor, T.L.
Play between worlds.
Cambridge, Mass. : MIT Press, c2006
(OCoLC)609322057
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: T L Taylor
ISBN: 0262201631 9780262201636
OCLC Number: 62341652
Description: 197 p. : ill. ; 24 cm.
Contents: 1. Finding new worlds --
2. Gaming lifeworlds : social play in persistent environments --
3. Beyond fun : instrumental play and power games --
4. Where the women are --
5. Whose game is this anyway? --
6. The future of persistent worlds and critical game studies.
Responsibility: T.L. Taylor.

Abstract:

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and  Read more...

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"A fascinating peek into the formal and social architecture that undergirds and shapes the cultural phenomena that is EverQuest." Jane C. Park New Media and Society

 
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