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Play between worlds : exploring online game culture

Autor: T L Taylor
Editorial: Cambridge, Mass. : MIT Press, ©2006.
Edición/Formato:   Libro : Inglés (eng)Ver todas las ediciones y todos los formatos
Base de datos:WorldCat
Resumen:
"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of  Leer más
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Detalles

Formato físico adicional: Online version:
Taylor, T.L.
Play between worlds.
Cambridge, Mass. : MIT Press, c2006
(OCoLC)607747115
Online version:
Taylor, T.L.
Play between worlds.
Cambridge, Mass. : MIT Press, c2006
(OCoLC)609322057
Tipo de material: Recurso en Internet
Tipo de documento: Libro/Texto, Recurso en Internet
Todos autores / colaboradores: T L Taylor
ISBN: 0262201631 9780262201636
Número OCLC: 62341652
Descripción: 197 p. : ill. ; 24 cm.
Contenido: 1. Finding new worlds --
2. Gaming lifeworlds : social play in persistent environments --
3. Beyond fun : instrumental play and power games --
4. Where the women are --
5. Whose game is this anyway? --
6. The future of persistent worlds and critical game studies.
Responsabilidad: T.L. Taylor.

Resumen:

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and  Leer más

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Resumen de la editorial

"A fascinating peek into the formal and social architecture that undergirds and shapes the cultural phenomena that is EverQuest." Jane C. Park New Media and Society

 
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Datos enlazados


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