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Play between worlds : exploring online game culture

Auteur : T L Taylor
Éditeur: Cambridge, Mass. : MIT Press, ©2006.
Édition/format:   Livre imprimé : AnglaisVoir toutes les éditions et tous les formats
Base de données:WorldCat
Résumé:
"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of  Lire la suite...
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Détails

Format – détails additionnels: Online version:
Taylor, T.L.
Play between worlds.
Cambridge, Mass. : MIT Press, ©2006
(OCoLC)607747115
Online version:
Taylor, T.L.
Play between worlds.
Cambridge, Mass. : MIT Press, ©2006
(OCoLC)609322057
Type d’ouvrage: Ressource Internet
Type de document: Livre, Ressource Internet
Tous les auteurs / collaborateurs: T L Taylor
ISBN: 0262201631 9780262201636
Numéro OCLC: 62341652
Description: 197 pages : illustrations ; 24 cm
Contenu: 1. Finding new worlds --
2. Gaming lifeworlds : social play in persistent environments --
3. Beyond fun : instrumental play and power games --
4. Where the women are --
5. Whose game is this anyway? --
6. The future of persistent worlds and critical game studies.
Responsabilité: T.L. Taylor.

Résumé:

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and  Lire la suite...

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Synopsis de l’éditeur

A fascinating peek into the formal and social architecture that undergirds and shapes the cultural phenomena that is EverQuest. -- Jane C. Park * New Media and Society *

 
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Données liées


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