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Play between worlds : exploring online game culture

Autore: T L Taylor
Editore: Cambridge, Mass. : MIT Press, ©2006.
Edizione/Formato:   book_printbook : EnglishVedi tutte le edizioni e i formati
Banca dati:WorldCat
Sommario:
"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of  Per saperne di più…
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Informazioni aggiuntive sul formato: Online version:
Taylor, T.L.
Play between worlds.
Cambridge, Mass. : MIT Press, ©2006
(OCoLC)607747115
Online version:
Taylor, T.L.
Play between worlds.
Cambridge, Mass. : MIT Press, ©2006
(OCoLC)609322057
Tipo materiale: Risorsa internet
Tipo documento: Book, Internet Resource
Tutti gli autori / Collaboratori: T L Taylor
ISBN: 0262201631 9780262201636
Numero OCLC: 62341652
Descrizione: 197 pages : illustrations ; 24 cm
Contenuti: 1. Finding new worlds --
2. Gaming lifeworlds : social play in persistent environments --
3. Beyond fun : instrumental play and power games --
4. Where the women are --
5. Whose game is this anyway? --
6. The future of persistent worlds and critical game studies.
Responsabilità: T.L. Taylor.

Abstract:

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and  Per saperne di più…

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A fascinating peek into the formal and social architecture that undergirds and shapes the cultural phenomena that is EverQuest. -- Jane C. Park New Media and Society

 
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