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Playing with feelings : video games and affect

Author: Aubrey Anable
Publisher: MInneapolis : University of Minnesota Press, [2018] ©2018
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Aubrey Anable applies affect theory to game studies, arguing that video games let us "rehearse" feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than seeing video games as an escape from reality, Anable demonstrates how they have been intimately tied to our emotional landscape since digital computers emerged.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
(OCoLC)1007309171
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Aubrey Anable
ISBN: 9781452956800 1452956804
OCLC Number: 1023028376
Description: 1 online resource : illustrations
Contents: Cover; Half Title; Title; Copyright; Contents; Introduction: Video Games as Structures of Feeling; 1. Feeling History; 2. Touching Games; 3. Rhythms of Work and Play; 4. Games to Fail With; Conclusion: Affective Archives; Acknowledgments; Notes; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; V; W; X; Y; Z.
Responsibility: Aubrey Anable.

Abstract:

Aubrey Anable applies affect theory to game studies, arguing that video games let us "rehearse" feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than seeing video games as an escape from reality, Anable demonstrates how they have been intimately tied to our emotional landscape since digital computers emerged.

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"Playing with Feelings traces a compelling intellectual history and uses affect theory to rethink some core game studies debates. Aubrey Anable's insights on casual, indie, and art games are Read more...

 
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