skip to content
Playing with religion in digital games Preview this item
ClosePreview this item
Checking...

Playing with religion in digital games

Author: Heidi Campbell; Gregory P Grieve
Publisher: Bloomington, IN : Indiana University Press, [2014]
Series: Digital game studies.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Document Type: Book
All Authors / Contributors: Heidi Campbell; Gregory P Grieve
ISBN: 9780253012531 0253012538 9780253012449 0253012449
OCLC Number: 875769227
Description: ix, 301 pages ; 23 cm.
Contents: Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve --
Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony --
Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams --
The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler --
Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter --
From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít Sǐsler --
Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory --
Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft --
Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish --
The importance of playing in earnest / Rachel Wagner --
"God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen --
Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe --
They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut.
Series Title: Digital game studies.
Responsibility: edited by Heidi A. Campbell and Gregory Price Grieve.

Abstract:

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. This book explores the increasingly complex relationship between gaming and global religious practices.  Read more...

Reviews

Editorial reviews

Publisher Synopsis

This fine collection of essays represents a well-documented study of the effects and influences that religion (in general) has had on digital gaming and its players. . . . This volume will be a good Read more...

 
User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/875769227> # Playing with religion in digital games
    a schema:Book, schema:CreativeWork ;
    library:oclcnum "875769227" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/inu> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/1923478252#Topic/computerspellen> ; # Computerspellen
    schema:about <http://dewey.info/class/794.8/e23/> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/1923478252#Topic/computerspiel> ; # Computerspiel
    schema:about <http://experiment.worldcat.org/entity/work/data/1923478252#Topic/video_games_religious_aspects> ; # Video games--Religious aspects
    schema:about <http://experiment.worldcat.org/entity/work/data/1923478252#Topic/religion> ; # Religion
    schema:about <http://experiment.worldcat.org/entity/work/data/1923478252#Topic/religieuze_aspecten> ; # Religieuze aspecten
    schema:bookFormat bgn:PrintBook ;
    schema:datePublished "2014" ;
    schema:description "Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world."@en ;
    schema:description "Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít Sǐsler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut."@en ;
    schema:editor <http://experiment.worldcat.org/entity/work/data/1923478252#Person/grieve_gregory_p_gregory_price_1964> ; # Gregory Price Grieve
    schema:editor <http://experiment.worldcat.org/entity/work/data/1923478252#Person/campbell_heidi_1970> ; # Heidi Campbell
    schema:exampleOfWork <http://worldcat.org/entity/work/id/1923478252> ;
    schema:inLanguage "en" ;
    schema:isPartOf <http://experiment.worldcat.org/entity/work/data/1923478252#Series/digital_game_studies> ; # Digital game studies.
    schema:name "Playing with religion in digital games"@en ;
    schema:productID "875769227" ;
    schema:workExample <http://worldcat.org/isbn/9780253012531> ;
    schema:workExample <http://worldcat.org/isbn/9780253012449> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/875769227> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/1923478252#Person/campbell_heidi_1970> # Heidi Campbell
    a schema:Person ;
    schema:birthDate "1970" ;
    schema:familyName "Campbell" ;
    schema:givenName "Heidi" ;
    schema:name "Heidi Campbell" ;
    .

<http://experiment.worldcat.org/entity/work/data/1923478252#Person/grieve_gregory_p_gregory_price_1964> # Gregory Price Grieve
    a schema:Person ;
    schema:birthDate "1964" ;
    schema:familyName "Grieve" ;
    schema:givenName "Gregory Price" ;
    schema:givenName "Gregory P." ;
    schema:name "Gregory Price Grieve" ;
    .

<http://experiment.worldcat.org/entity/work/data/1923478252#Series/digital_game_studies> # Digital game studies.
    a bgn:PublicationSeries ;
    schema:hasPart <http://www.worldcat.org/oclc/875769227> ; # Playing with religion in digital games
    schema:name "Digital game studies." ;
    schema:name "Digital game studies" ;
    .

<http://experiment.worldcat.org/entity/work/data/1923478252#Topic/religieuze_aspecten> # Religieuze aspecten
    a schema:Intangible ;
    schema:name "Religieuze aspecten"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1923478252#Topic/video_games_religious_aspects> # Video games--Religious aspects
    a schema:Intangible ;
    schema:name "Video games--Religious aspects"@en ;
    .

<http://worldcat.org/isbn/9780253012449>
    a schema:ProductModel ;
    schema:isbn "0253012449" ;
    schema:isbn "9780253012449" ;
    .

<http://worldcat.org/isbn/9780253012531>
    a schema:ProductModel ;
    schema:isbn "0253012538" ;
    schema:isbn "9780253012531" ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.