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Practical Java game programming

Author: Dustin Clingman; Shawn Kendall; Syrus Mesdaghi
Publisher: Hingham, Mass. : Charles River Media, ©2004.
Series: Game development series (Charles River Media (Firm))
Edition/Format:   Print book : CD for computer : Program : State or province government publication   Computer File : English : 1st edView all editions and formats
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Material Type: Government publication, Program, State or province government publication, Internet resource
Document Type: Book, Computer File, Internet Resource
All Authors / Contributors: Dustin Clingman; Shawn Kendall; Syrus Mesdaghi
ISBN: 1584503262 9781584503262
OCLC Number: 54966264
Description: xix, 508 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.).
Details: System requirements: Window 2000 or better, linux or MacOSX; Pentium 1Ghz or better; 100M free hard drive space; For 3D graphics examples, OpenGL 1.2 accelerated video support is required; for some 3D graphics examples ful OpenGL 1.4 is required.
Contents: Java as a game platform --
Fundamentals of game programming --
2D graphics programming --
Creating game audio using Java --
Java IO and NIO --
Performance and the Java virtual machine --
Local Area Networking for Java games --
Faster math --
Game databases and JDBC --
Java as a scripting language --
Java native interface --
3D graphics foundations --
Java bindings to OpenGL (JOGL) --
Overlays and menus using JOGL --
3D render engine using JOGL --
3D collision detection and response.
Series Title: Game development series (Charles River Media (Firm))
Responsibility: Dustin Clingman, Shawn Kendall, Syrus Mesdaghi.
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Abstract:

The authors explore and illustrate cutting-edge Java game programming concepts and techniques through specific explanations, case studies from existing Java game projects and fully executable  Read more...

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