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Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs

Author: Andrew Davison
Publisher: Berkeley, CA : Appress ; New York, NY : Distributed to the Book trade worldwide by Springer-Verlag, ©2007.
Series: Expert's voice in Java technology.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).

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Genre/Form: Electronic books
Additional Physical Format: Print version:
Davison, Andrew.
Pro Java 6 3D game development.
Berkeley, CA : Appress ; New York, NY : Distributed to the Book trade worldwide by Springer-Verlag, ©2007
(OCoLC)124067737
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Andrew Davison
ISBN: 9781430202127 1430202122 1590598172 9781590598177 1281167592 9781281167590 9786611167592 6611167595
OCLC Number: 232363379
Notes: Includes index.
Description: 1 online resource (xxviii, 498 pages) : illustrations.
Contents: pt. 1. Java 3D --
pt. 2. Nonstandard input devices --
pt. 3. JOGL.
Series Title: Expert's voice in Java technology.
Responsibility: Andrew Davison.

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