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Pro OpenGL Es for iOS

Author: R Michael Smithwick
Publisher: [New York, N.Y.] : Apress : Distributed to the Book trade worldwide by Springer Science+Business Media, ©2011.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
In Pro OpenGL ES for iOS, you'll find out how to harness the full¡power of OpenGL ES, and design your¡own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book¡offers everything you need to know, from basic mathematical concepts¡to¡advanced coding  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Smithwick, Mike.
Pro OpenGL Es for iOS.
[New York, N.Y.] : Apress : Distributed to the book trade worldwide by Springer Science+Business Media, ©2011
(OCoLC)748329666
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: R Michael Smithwick
ISBN: 9781430238416 1430238410
OCLC Number: 778779384
Description: 1 online resource (xiii, 349 pages) : illustrations
Contents: Computer Graphics: From Then to Now --
All That Math Jazz --
Building a 3D World --
Turning On the Lights --
Textures --
Will It Blend? --
Well-Rendered Miscellany --
Putting It All Together --
Performance 'n' Stuff --
OpenGL ES 2, Shaders, and ...
Responsibility: Mike Smithwick.
More information:

Abstract:

In Pro OpenGL ES for iOS, you'll find out how to harness the full¡power of OpenGL ES, and design your¡own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book¡offers everything you need to know, from basic mathematical concepts¡to¡advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator! After introducing OpenGL ES, Pro OpenGL ES for iOS explains the basics of 3D math and then¡orients you to the iOS-native 3D libraries you'll be using in¡your own 3D games and the solar system project you'll build¡using this book.¡Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how¡the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and¡several more¡advanced concepts. By the time you finish¡Pro OpenGL ES for iOS, you'll¡have learned all¡the skills you'll need to build your own incredible 3D¡applications, based on one of the most powerful 3D¡libraries available.

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