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Processing for visual artists : how to create expressive images and interactive art

Author: Andrew S Glassner
Publisher: Natick, Mass. : A.K. Peters, ©2010.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
"Andrew Glassner has written an extremely important book that will be of great benefit to artists from all disciplines who, now more than ever, need to understand how to creatively engage in programming the technologies they use. A wonderful and clearly written book!"--Dr. Ron Burnett, RCA, President and Vice-Chancellor, Emily Carr University of Art and Design.
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Document Type: Book
All Authors / Contributors: Andrew S Glassner
ISBN: 9781568817163 1568817169
OCLC Number: 610018833
Notes: Includes index.
Description: xvi, 937 pages : color illustrations ; 24 cm
Contents: Preface Overview What Is Processing? Experiment Freely! Planning Commenting Entering Programs Programming as Expression Setting Up and Getting Started Hello, World! Debugging Working with Processing Basic Ideas: Variables Naming Things Types Using=for Assignment Semicolons and Errors Comments and Printing Functions and Tests Writing Functions setup()and draw() Curly Braces Integer Division Combined Operators Starting a Program Animation and Global Variables If Statements Conditional Switch Speed and Control Color Function Overloading Defining Colors HSB Colors Graphics Primitives Naming Points Basic Shapes Graphics State Irregular Shapes Graphics Windows Human Input Interpolation Mouse Buttons The Keyboard A Simple Game Loops and Transparency Loops Transparency Transformations Understanding Transformations Accumulating Transformations Order Matters Nested Transformations Recursion Recursive Teacups Extending the Teacups Drawing Boxes within Boxes Randomness and Arrays Random Numbers Arrays Manipulating Arrays Deletingan Array Entry Noise Catmull-Rom Curves Knots and Control Points Catmull-Rom Curves Assembling Curves Curves from Vertices Tightening Curves Working with Curves Tangents and Normals Finding a Point on a Curve B'ezier Curves B'ezier Curves Reading Code Offset B'ezier Curves Finding a Point Moving Curves Around Objects Objects and Methods Multiple Instances Object Methods Moving Disks Using this Controlling Access Some Projects Managing Memory Objects and Arrays Fall Leaves Basic Skeleton PVector Object Drawing a Leaf More Fun with Leaves Pointillism Leaves Images 2D Arrays Displaying Images The Pixel Array Image Manipulation Applying Texture SVG Objects Working with Files Digitizing Cleanup Final Display More File Options Extending the Project Creating Patterns Plotting a Function Building Blocks About Pattern-Making Functions Finding Angles Blending with Cosine Building Patterns Pattern Shaping Circle Packing An Action Lamp Bell Curves A Blobbier Lamp Optimization Building the Lamp Subclasses Ascending Blobs Personalizing Your Lamp Typography Strings Showing Strings 3D 3D Objects Making Shapes in 3D Controlling 3D 3D Camera 3D Lights Materials Other 3D Tools Greebles Useful Odds and Ends Push and Pop Styles Libraries Time and Date Saving Your Images Window Wraparound Debugging Types and Type Conversion Offscreen Drawing Reading and Writing Modes Blurring Web Applets User Events Gotchas Going Beyond Projects Stacked Contours Crystal Towers Skyline Neon Sign Streams Puppet Show Spooky Plants Big Projects Tackling a Project Organizing a Project Project 1: Sandstorm Project 2: Postcards from Another Planet Keywords Alphabetical Listing Listing by Function Object Methods Index
Responsibility: Andrew Glassner.
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Abstract:

Processing is an accessible language even to non-programmers, including artists, designers, researchers, hobbyists, or anyone else looking to create images, animation, and interactions. This title  Read more...

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Processing for Visual Artists: How to Create Expressive Images and Interactive Art teaches how to create imagery with the Processing graphics language, created for artists, designers or any using to Read more...

 
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