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Real-Time Graphics for Game Development.

Publisher: Chapman & Hall/CRC [Imprint] Boca Raton : CRC Press LLC Florence : Taylor & Francis Group [distributor] March 2011
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Han, JungHyun.
3D Graphics for Game Programming.
Hoboken : CRC Press, ©2011
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
ISBN: 9781439827383 1439827389
OCLC Number: 876886224
Description: 1 online resource
Contents: Cover; Title; Copyright; Dedication; Contents; Preface; Chapter 1: Modeling in Game Production; Chapter 2: Vertex Processing; Chapter 3: Rasterization; Chapter 4: Fragment Processing and Output Merging; Chapter 5: Illumination and Shaders; Chapter 6: Parametric Curves and Surfaces; Chapter 7: Shader Models; Chapter 8: Image Texturing; Chapter 9: Bump Mapping; Chapter 10: Advanced Texturing; Chapter 11: Character Animation; Chapter 12: Physics-based Simulation; References.

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Deals with real-time graphics in video game development that balances theory and application. This book covers such concepts as rendering, texturing, post-processing, and animation. Each chapter  Read more...

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Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal Read more...

 
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