skip to content
Real-Time Graphics for Game Development. Preview this item
ClosePreview this item
Checking...

Real-Time Graphics for Game Development.

Publisher: Chapman & Hall/CRC [Imprint] Boca Raton : CRC Press LLC Florence : Taylor & Francis Group [distributor] March 2011
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Annotation
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Han, JungHyun.
3D Graphics for Game Programming.
Hoboken : CRC Press, ©2011
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
ISBN: 9781439827383 1439827389
OCLC Number: 876886224
Description: 1 online resource
Contents: Cover; Title; Copyright; Dedication; Contents; Preface; Chapter 1: Modeling in Game Production; Chapter 2: Vertex Processing; Chapter 3: Rasterization; Chapter 4: Fragment Processing and Output Merging; Chapter 5: Illumination and Shaders; Chapter 6: Parametric Curves and Surfaces; Chapter 7: Shader Models; Chapter 8: Image Texturing; Chapter 9: Bump Mapping; Chapter 10: Advanced Texturing; Chapter 11: Character Animation; Chapter 12: Physics-based Simulation; References.

Abstract:

Deals with real-time graphics in video game development that balances theory and application. This book covers such concepts as rendering, texturing, post-processing, and animation. Each chapter  Read more...

Reviews

Editorial reviews

Publisher Synopsis

This book provides an overview of the skills needed to create 3D graphics for game programming (although many of the skills would translate to a broader 3D graphics context). ... The book covers Read more...

 
User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/876886224> # Real-Time Graphics for Game Development.
    a schema:Book, schema:CreativeWork, schema:MediaObject ;
   library:oclcnum "876886224" ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/321710865#Place/florence> ; # Florence
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/flu> ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/321710865#Place/boca_raton> ; # Boca Raton
   schema:about <http://experiment.worldcat.org/entity/work/data/321710865#Topic/computer_graphics> ; # Computer Graphics
   schema:about <http://dewey.info/class/794.81526/> ;
   schema:about <http://experiment.worldcat.org/entity/work/data/321710865#Topic/computer_games_programming> ; # Computer Games--Programming
   schema:about <http://experiment.worldcat.org/entity/work/data/321710865#Topic/real_time_programming> ; # Real-time Programming
   schema:bookFormat schema:EBook ;
   schema:datePublished "March 2011" ;
   schema:description "Annotation"@en ;
   schema:description "Cover; Title; Copyright; Dedication; Contents; Preface; Chapter 1: Modeling in Game Production; Chapter 2: Vertex Processing; Chapter 3: Rasterization; Chapter 4: Fragment Processing and Output Merging; Chapter 5: Illumination and Shaders; Chapter 6: Parametric Curves and Surfaces; Chapter 7: Shader Models; Chapter 8: Image Texturing; Chapter 9: Bump Mapping; Chapter 10: Advanced Texturing; Chapter 11: Character Animation; Chapter 12: Physics-based Simulation; References."@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/321710865> ;
   schema:genre "Electronic books"@en ;
   schema:inLanguage "en" ;
   schema:isSimilarTo <http://worldcat.org/entity/work/data/321710865#CreativeWork/3d_graphics_for_game_programming> ;
   schema:name "Real-Time Graphics for Game Development."@en ;
   schema:productID "876886224" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/876886224#PublicationEvent/chapman_&_hall_crc_imprintmarch_2011boca_raton_crc_press_llcflorence_taylor_&_francis_group_distributor> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/321710865#Agent/crc_press_llc> ; # CRC Press LLC
   schema:publisher <http://experiment.worldcat.org/entity/work/data/321710865#Agent/taylor_&_francis_group_distributor> ; # Taylor & Francis Group [distributor
   schema:publisher <http://experiment.worldcat.org/entity/work/data/321710865#Agent/chapman_&_hall_crc_imprint> ; # Chapman & Hall/CRC [Imprint
   schema:url <http://public.eblib.com/choice/publicfullrecord.aspx?p=1633691> ;
   schema:url <http://proquest.safaribooksonline.com/9781439827383> ;
   schema:url <http://ebookcentral.proquest.com/lib/ucm/detail.action?docID=1633691> ;
   schema:workExample <http://worldcat.org/isbn/9781439827383> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/876886224> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/321710865#Agent/chapman_&_hall_crc_imprint> # Chapman & Hall/CRC [Imprint
    a bgn:Agent ;
   schema:name "Chapman & Hall/CRC [Imprint" ;
    .

<http://experiment.worldcat.org/entity/work/data/321710865#Agent/taylor_&_francis_group_distributor> # Taylor & Francis Group [distributor
    a bgn:Agent ;
   schema:name "Taylor & Francis Group [distributor" ;
    .

<http://experiment.worldcat.org/entity/work/data/321710865#Topic/computer_games_programming> # Computer Games--Programming
    a schema:Intangible ;
   schema:name "Computer Games--Programming"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/321710865#Topic/real_time_programming> # Real-time Programming
    a schema:Intangible ;
   schema:name "Real-time Programming"@en ;
    .

<http://worldcat.org/entity/work/data/321710865#CreativeWork/3d_graphics_for_game_programming>
    a schema:CreativeWork ;
   rdfs:label "3D Graphics for Game Programming." ;
   schema:description "Print version:" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/876886224> ; # Real-Time Graphics for Game Development.
    .

<http://worldcat.org/isbn/9781439827383>
    a schema:ProductModel ;
   schema:isbn "1439827389" ;
   schema:isbn "9781439827383" ;
    .

<http://www.worldcat.org/title/-/oclc/876886224#PublicationEvent/chapman_&_hall_crc_imprintmarch_2011boca_raton_crc_press_llcflorence_taylor_&_francis_group_distributor>
    a schema:PublicationEvent ;
   schema:location <http://experiment.worldcat.org/entity/work/data/321710865#Place/florence> ; # Florence
   schema:location <http://experiment.worldcat.org/entity/work/data/321710865#Place/boca_raton> ; # Boca Raton
   schema:organizer <http://experiment.worldcat.org/entity/work/data/321710865#Agent/taylor_&_francis_group_distributor> ; # Taylor & Francis Group [distributor
   schema:organizer <http://experiment.worldcat.org/entity/work/data/321710865#Agent/crc_press_llc> ; # CRC Press LLC
   schema:organizer <http://experiment.worldcat.org/entity/work/data/321710865#Agent/chapman_&_hall_crc_imprint> ; # Chapman & Hall/CRC [Imprint
   schema:startDate "March 2011" ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.