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Real-world Flash game development : how to follow best practices and keep your sanity

Author: Christopher Griffith
Publisher: Amsterdam ; Boston : Focal Press, ©2012.
Edition/Format:   Print book : English : 2nd edView all editions and formats
Database:WorldCat
Summary:

Your deadline just got moved up. Your artist has never worked with Flash before. Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into  Read more...

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Document Type: Book
All Authors / Contributors: Christopher Griffith
ISBN: 9780240817682 0240817680
OCLC Number: 702358066
Description: xiii, 418 pages : illustrations (some color) ; 25 cm
Contents: Computer science isn't for everyone --
The best tool for the job --
A plan is worth a thousand aspirin --
//Comments FTW! --
The least you can do versus an architect's approach --
Managing your assets and working with graphics --
Make it move- ActionScript animation --
Turn it up to 11 : working with audio --
Put the view back in "video game" --
XML and dynamic content --
Four-letter word: M-A-T-H --
Don't hit me : collision detection techniques --
MixUp- a simple engine --
Bringing it all together : a platformer --
Marble runner : our first mobile game --
Air hockey : a multitouch multiplayer tablet game.
Responsibility: Christopher Griffith.

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"The book could be used as a course resource for advanced undergraduates or as a reference for experienced programmers who want to use Flash. The excellent companion website supplies all the code Read more...

 
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