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Realistic ray tracing

Author: Peter Shirley; R Keith Morley
Publisher: Natick, Mass. : AK Peters, ©2003.
Edition/Format:   Print book : English : 2nd edView all editions and formats
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Additional Physical Format: Online version:
Shirley, P. (Peter), 1963-
Realistic ray tracing.
Natick, Mass. : AK Peters, ©2003
(OCoLC)607621663
Online version:
Shirley, P. (Peter), 1963-
Realistic ray tracing.
Natick, Mass. : AK Peters, ©2003
(OCoLC)609731566
Document Type: Book
All Authors / Contributors: Peter Shirley; R Keith Morley
ISBN: 1568811985 9781568811987
OCLC Number: 52165983
Description: xv, 225 pages : illustrations ; 24 cm
Contents: Code Optimization --
RGB Colors --
Images --
Vectors --
Orthonormal Bases and Frames --
Dynamic Length Arrays --
Random Number Generator --
C++ Code --
RGB Class --
Image Class --
Vector3 Class --
Orthonormal Basis Class --
Dynamic Array Class --
Random Number Generator --
Ray --
Object Intersections --
Parametric Lines --
General Ray --
Object Intersections --
Implicit Surfaces --
Parametric Surfaces --
Ray --
Sphere Intersection --
Ray --
Triangle Intersection --
More Than One Object --
C++ Code --
Ray Class --
Shape Classes --
A Simple Ray Tracer --
A Single Sample Ray Tracer --
Multisampling --
Sampling Methods --
Filtering Methods --
C++ Code --
Single Sample Orthogonal Viewing Ray Tracer --
Sample Class --
Viewing --
Axis-aligned viewing --
Setting View Parameters --
Thin-lens cameras --
Motion Blur --
Multidimensional sampling --
C++ Code --
Camera Class --
Dynamic Sphere Class --
Solid Texture Mapping --
Stripe Textures --
Solid Noise --
Turbulence --
C++ Code --
Solid Noise Class --
Texture Class --
Noise Texture Class --
Simple Texture Class --
Marble Texture Class --
Image Texture Mapping --
C++ code --
2D Texture Class --
UVSphere Class --
Triangle Meshes --
C++ Code --
Vertex Classes --
Mesh Class --
Mesh Triangle --
Instancing --
Transformation Matrices --
Using Transformation Matrices --
Intersecting Rays with Transformed Objects --
Lattices --
C++ Code --
Matrix Library --
Shape Instance Class --
Bounding Volume Hierarchies --
Hierarchical Bounding Boxes --
Efficient Ray-Box Intersection. C++ Code --
New Ray Class --
Axis-Aligned Bounding Box Class --
Partitioning routine --
Bounding Volume Hierarchy --
Monte Carlo Integration --
Integrals --
Continuous Probability --
One-Dimensional Continuous Probability Density Functions --
One-Dimensional Expected Value --
Multi-Dimensional Random Variables --
Estimated Means --
Monte Carlo Integration --
Choosing Random Points --
Function Inversion --
Radiometry --
Photons --
Spectral Energy --
Power --
Irradiance --
Radiance --
Deriving Other Radiometric Quantities from Radiance --
BRDF --
Directional Hemispherical Reflectance --
Ideal Diffuse BRDF --
Transport Equation --
Path Tracing --
Luminaires --
Monte Carlo Solution to Light Transport --
Lambertian Environments --
Specular Reflection --
Imperfect Specular Reflection --
Smooth Dielectrics --
Specular-Diffuse Surfaces --
Image Display --
C++ Code --
Material Class --
Diffuse Material Class --
Phong Metal Material Class --
Diffuse-Specular Material Class --
Dielectric Material Class --
Explicit Direct Lighting --
Direct Lighting in a Path Tracer --
Sampling a Spherical Luminaire --
Direct Lighting from Many Luminaires --
Choosing the Weights --
C++ Code --
Parallelogram Class --
Random Point Functions --
Photon Mapping --
Sending Photons --
Using the Photon Map --
Indirect Use of the Photon Map --
Participating Media --
Transport in Participating Media --
Direct Lighting --
Indirect Lighting --
Data for Media.
Responsibility: Peter Shirley, R. Keith Morley.

Abstract:

Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed  Read more...

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