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|All Authors / Contributors:||
|Notes:||"This edition with a new appendix 2"--T.p. verso.|
|Description:||396 p. : ill. ; 21 cm.|
|Contents:||Introduction: Reality is broken --
Part 1. Why games make us happy. What exactly is a game? ; The rise of the happiness engineers ; More satisfying work ; Fun failure and better odds of success ; Strong social connectivity ; Becoming a part of something bigger than ourselves --
Part 2. Reinventing reality. The benefits of alternate realities ; Leveling up in life ; Fun with strangers ; Happiness hacking --
Part 3. How very big games can change the world. The engagement economy ; Missions impossible ; Collaboration superpowers ; Saving the real world together --
Conclusion: Reality is better --
Appendix 1: How to play --
Appendix 2: Practical advice for gamers.