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Recreation and leisure programming

Author: Charles M Chase; Jacqueline E Chase
Publisher: Dubuque, Iowa : Eddie Bowers Pub., ©1996.
Edition/Format:   Print book : EnglishView all editions and formats
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Document Type: Book
All Authors / Contributors: Charles M Chase; Jacqueline E Chase
ISBN: 0945483570 9780945483571
OCLC Number: 34783471
Description: xi, 262 pages : illustrations ; 23 cm
Contents: 1. Introduction to recreation and leisure programming. Introduction --
Defining recreation and leisure --
The profile of programming --
Programming and people --
The benefits of programming --
The basic elements of programming --
Practical applications. 2. Leadership in programming. Introduction --
Success is you --
Leadership styles --
Direct leadership --
Indirect leadership --
Dealing with people --
Leaders lead others to be leaders --
No more renaissance man --
Welcome new ideas --
Good idea-just didn't work --
Practical application. 3. Programming and budgets. Introduction --
Budgets defined --
Concern, commitment, and common sense --
Making choices --
Who will speak for you? --
Become "one" with your budget --
Practical application. 4. Programming and facilities. Introduction --
What are facilities? --
Who might use what? --
Indoor facilities --
Outdoor facilities --
Assess and exploit all facilities --
The multi-use concept --
There's no free lunch --
Facility use checklist --
Practicl application. 5. Alternative resource-base utilization. Alternative resource-base use --
Programming purists --
The ultimate goal --
Build you offerings on programs, not traditional sources. 6. Collaboration and program support. Collaboration and program support defined --
Contributions to collaboration --
Applications of collaboration --
Programs don't run themselves. 7. Volunteers. What's a volunteer? Volunteering? Volunteerism? --
Why do people volunteer? --
Who will volunteer? Where will they come from? --
Are all volunteer qualified? --
Training and updating your volunteers --
Make them happy, give them choices --
Recognition and rewards. 8. A program model. Philosophy --
Objectives. ABCD fromat --
Changing acronyms --
PASA in operation --
A duel role for program objectives --
The step to the next step --
Content --
Methods --
The methodology continuum --
Evaluation --
Converting the model to a program. 9. A programming mentality. MURP --
Make it MURP! --
Uniqueness --
Application of imagination --
The imagineers. 10. Program areas. Why worry about program areas? --
Narrow focus programming --
The eight program areas --
Add your own program areas. 11. Instruction. The role of instruction --
The instructor --
Ability --
General characteristics --
Experience --
Credentials --
Preparation --
Delivery methods --
Evaluation of instruction --
In closing. 12. Programming for all populations. The needs --
The needs assessment --
Interpreting the responses --
Coming up with the activities --
New activities need new names --
How do you get the needs assessment instrument to your participants? 13. Marketing and scheduling programs. Marketing programs --
What is a market? --
Grassroots principles of marketing programs --
Scheduling programs. 14. Event mechanics. The list --
In closing. 15. Evaluating programs. Defining program evaluation --
A philosophical approach --
Why? --
When? --
Who? --
What? --
How? --
The process --
Instruments --
Data-input analysis --
Now fix what's broken. 16. Family recreation. Family participation patterns --
Family patterns --
Programming implications --
Packaging the implications --
In closing. 17. Specific populations programming. The groups: school groups; employee groups; restricted groups; correctional groups; senior groups; commercial recreation-users --
in closing. 18. Programming: a glimpse forward. Setting the stage --
What business are you in? --
What can you expect? --
The recreation and leisure programmer's operational response.
Responsibility: Charles M. Chase and Jacqueline E. Chase.

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