omitir hasta el contenido
Replay : the history of video games Ver este material de antemano
CerrarVer este material de antemano
Chequeando…

Replay : the history of video games

Autor: Tristan Donovan
Editorial: East Sussex, England : Yellow Ant, ©2010.
Edición/Formato:   Print book : Inglés (eng)Ver todas las ediciones y todos los formatos
Base de datos:WorldCat
Resumen:
A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."
Calificación:

(todavía no calificado) 0 con reseñas - Ser el primero.

Temas
Más materiales como éste

 

Encontrar un ejemplar en la biblioteca

&AllPage.SpinnerRetrieving; Encontrando bibliotecas que tienen este material…

Detalles

Género/Forma: History
Tipo de documento: Libro/Texto
Todos autores / colaboradores: Tristan Donovan
ISBN: 9780956507204 0956507204
Número OCLC: 639031262
Notas: Includes "Gameography: a round-up of the best and most important games ever made" (p. 371-409) and "Hardware glossary: overview of all the video game platforms mentioned in the book" (p. 411-437).
Descripción: xiv, 501 p. : ill. ; 23 cm.
Contenido: Hey! Let's play games!: The birth of the video game --
Avoid missing ball for high score: The race to make the first commercial video game --
A good home recreation thing: The Atari revolution from arcade "Pong" to home "Pong" --
Chewing gum, bailing wire and spit: The microprocessor shakes up video games --
The biggest eureka moment ever: Computing gaming from mainframes to the home --
High-strung prima donnas: The rise of cartridge-based consoles and "Space Invaders" storms the world --
Pac-Man fever: The American video game boom of the early 1980s --
Devilish contraptions: The American video game bubble bursts --
Uncle Clive: British, Spanish, and Australian video gaming in the 1980s --
The French touch: French, West German, Dutch and Italian video gaming in the 1980s --
Macintoshization: the impact of the Apple Mac and life after the boom years --
A tool to sell software: Japanese gaming in the 1980s and the rise of Nintendo --
I could have sworn it was 1983: The "Nintendo Entertainment System" conquers America --
Interactive movies: Video games look to Hollywood --
Ah! You must be a god: Will Wright and Peter Molyneux's adventures in openness --
A plane to Moscow: the battle for "Tetris" and gaming behind the "Iron Curtain" --
Sega does what Nintendon't: Sega takes on Nintendo with "Sonic the Hedgehog" --
Mortal Kombat: The US Senate cracks down on video game violence --
A library in a fish's mouth: The CD-ROM revolution --
The ultimate display: Games go 3D and how Id Software reshaped a medium --
We take pride in ripping them to shreds: The PlayStation and girl gaming --
Beatmania: Music games sweep the world and the decline of arcades --
You haven't lived until you've died in MUD: The birth of the virtual world --
Second lives: South Korea becomes a gaming giant and virtual world economics --
Little computer people: How game designers turned players into creators --
All-access gaming: Video games reconnect with the mainstream audience --
The grooviest era of crime: Grand visions and "Grand Theft Auto" --
Magic shooting out of people's fingers: Indie developers take video games back to the bedroom.
Responsabilidad: Tristan Donovan.

Resumen:

A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."

Reseñas

Reseñas contribuidas por usuarios
Recuperando reseñas de GoodReads…
Recuperando reseñas de DOGObooks…

Etiquetas

Ser el primero.
Confirmar este pedido

Ya ha pedido este material. Escoja OK si desea procesar el pedido de todos modos.

Datos enlazados


Primary Entity

<http://www.worldcat.org/oclc/639031262> # Replay : the history of video games
    a schema:Book, schema:CreativeWork ;
    library:oclcnum "639031262" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/enk> ;
    library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/909090922#Place/east_sussex_england> ; # East Sussex, England
    schema:about <http://experiment.worldcat.org/entity/work/data/909090922#Topic/video_games_moral_and_ethical_aspects_history> ; # Video games--Moral and ethical aspects--History
    schema:about <http://experiment.worldcat.org/entity/work/data/909090922#Topic/videospielemarkt> ; # Videospielemarkt
    schema:about <http://id.worldcat.org/fast/1166425> ; # Video games--Design
    schema:about <http://experiment.worldcat.org/entity/work/data/909090922#Topic/videospiel> ; # Videospiel
    schema:about <http://id.loc.gov/authorities/subjects/sh2010117816> ; # Video games--Social aspects
    schema:about <http://experiment.worldcat.org/entity/work/data/909090922#Topic/spielkonsole> ; # Spielkonsole
    schema:about <http://id.loc.gov/authorities/subjects/sh2010117817> ; # Video games--History
    schema:about <http://id.worldcat.org/fast/1740868> ; # Video games industry
    schema:about <http://experiment.worldcat.org/entity/work/data/909090922#Topic/computerspielindustrie> ; # Computerspielindustrie
    schema:about <http://dewey.info/class/794.8/e22/> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/909090922#Topic/computerspiel> ; # Computerspiel
    schema:about <http://experiment.worldcat.org/entity/work/data/909090922#Topic/video_games_industry_history> ; # Video games industry--History
    schema:about <http://id.worldcat.org/fast/1166440> ; # Video games--Social aspects
    schema:about <http://id.worldcat.org/fast/1166436> ; # Video games--Moral and ethical aspects
    schema:about <http://experiment.worldcat.org/entity/work/data/909090922#Topic/video_games_design_history> ; # Video games--Design--History
    schema:about <http://id.worldcat.org/fast/1166421> ; # Video games
    schema:bookFormat bgn:PrintBook ;
    schema:copyrightYear "2010" ;
    schema:creator <http://viaf.org/viaf/163577161> ; # Tristan Donovan
    schema:datePublished "2010" ;
    schema:description "A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."" ;
    schema:description "Hey! Let's play games!: The birth of the video game -- Avoid missing ball for high score: The race to make the first commercial video game -- A good home recreation thing: The Atari revolution from arcade "Pong" to home "Pong" -- Chewing gum, bailing wire and spit: The microprocessor shakes up video games -- The biggest eureka moment ever: Computing gaming from mainframes to the home -- High-strung prima donnas: The rise of cartridge-based consoles and "Space Invaders" storms the world -- Pac-Man fever: The American video game boom of the early 1980s -- Devilish contraptions: The American video game bubble bursts -- Uncle Clive: British, Spanish, and Australian video gaming in the 1980s -- The French touch: French, West German, Dutch and Italian video gaming in the 1980s -- Macintoshization: the impact of the Apple Mac and life after the boom years -- A tool to sell software: Japanese gaming in the 1980s and the rise of Nintendo -- I could have sworn it was 1983: The "Nintendo Entertainment System" conquers America -- Interactive movies: Video games look to Hollywood -- Ah! You must be a god: Will Wright and Peter Molyneux's adventures in openness -- A plane to Moscow: the battle for "Tetris" and gaming behind the "Iron Curtain" -- Sega does what Nintendon't: Sega takes on Nintendo with "Sonic the Hedgehog" -- Mortal Kombat: The US Senate cracks down on video game violence -- A library in a fish's mouth: The CD-ROM revolution -- The ultimate display: Games go 3D and how Id Software reshaped a medium -- We take pride in ripping them to shreds: The PlayStation and girl gaming -- Beatmania: Music games sweep the world and the decline of arcades -- You haven't lived until you've died in MUD: The birth of the virtual world -- Second lives: South Korea becomes a gaming giant and virtual world economics -- Little computer people: How game designers turned players into creators -- All-access gaming: Video games reconnect with the mainstream audience -- The grooviest era of crime: Grand visions and "Grand Theft Auto" -- Magic shooting out of people's fingers: Indie developers take video games back to the bedroom." ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/909090922> ;
    schema:genre "History" ;
    schema:inLanguage "en" ;
    schema:name "Replay : the history of video games" ;
    schema:numberOfPages "501" ;
    schema:productID "639031262" ;
    schema:publication <http://www.worldcat.org/title/-/oclc/639031262#PublicationEvent/east_sussex_england_yellow_ant_c2010> ;
    schema:publisher <http://experiment.worldcat.org/entity/work/data/909090922#Agent/yellow_ant> ; # Yellow Ant
    schema:workExample <http://worldcat.org/isbn/9780956507204> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/639031262> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/909090922#Place/east_sussex_england> # East Sussex, England
    a schema:Place ;
    schema:name "East Sussex, England" ;
    .

<http://experiment.worldcat.org/entity/work/data/909090922#Topic/computerspielindustrie> # Computerspielindustrie
    a schema:Intangible ;
    schema:name "Computerspielindustrie" ;
    .

<http://experiment.worldcat.org/entity/work/data/909090922#Topic/video_games_moral_and_ethical_aspects_history> # Video games--Moral and ethical aspects--History
    a schema:Intangible ;
    schema:hasPart <http://id.loc.gov/authorities/subjects/sh85143202> ;
    schema:name "Video games--Moral and ethical aspects--History" ;
    .

<http://experiment.worldcat.org/entity/work/data/909090922#Topic/videospielemarkt> # Videospielemarkt
    a schema:Intangible ;
    schema:name "Videospielemarkt" ;
    .

<http://id.loc.gov/authorities/subjects/sh2010117816> # Video games--Social aspects
    a schema:Intangible ;
    schema:name "Video games--Social aspects" ;
    .

<http://id.loc.gov/authorities/subjects/sh2010117817> # Video games--History
    a schema:Intangible ;
    schema:name "Video games--History" ;
    .

<http://id.worldcat.org/fast/1166421> # Video games
    a schema:Intangible ;
    schema:name "Video games" ;
    .

<http://id.worldcat.org/fast/1166425> # Video games--Design
    a schema:Intangible ;
    schema:name "Video games--Design" ;
    .

<http://id.worldcat.org/fast/1166436> # Video games--Moral and ethical aspects
    a schema:Intangible ;
    schema:name "Video games--Moral and ethical aspects" ;
    .

<http://id.worldcat.org/fast/1166440> # Video games--Social aspects
    a schema:Intangible ;
    schema:name "Video games--Social aspects" ;
    .

<http://id.worldcat.org/fast/1740868> # Video games industry
    a schema:Intangible ;
    schema:name "Video games industry" ;
    .

<http://viaf.org/viaf/163577161> # Tristan Donovan
    a schema:Person ;
    schema:familyName "Donovan" ;
    schema:givenName "Tristan" ;
    schema:name "Tristan Donovan" ;
    .

<http://worldcat.org/isbn/9780956507204>
    a schema:ProductModel ;
    schema:isbn "0956507204" ;
    schema:isbn "9780956507204" ;
    .


Content-negotiable representations

Cerrar ventana

Inicie una sesión con WorldCat 

¿No tienes una cuenta? Puede fácilmente crear una cuenta gratuita.