skip to content
Research and development in digital media Preview this item
ClosePreview this item
Checking...

Research and development in digital media

Author: Rae A Earnshaw
Publisher: Cham, Switzerland : Springer, [2018]
Series: SpringerBriefs in computer science
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
This book presents an overview of the technical underpinnings in the field of digital media. This includes theory, imaging, big data, interaction, and the research and development that is needed in order to make digital media interfaces more natural and easy to use. Grant funding sources for R & D are detailed and current priority areas are summarized. Developments in the relevant commercial areas are also reviewed.  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
(OCoLC)1013179821
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Rae A Earnshaw
ISBN: 9783319730806 3319730800
OCLC Number: 1021194862
Description: 1 online resource (xvi, 86 pages) : illustrations (some color).
Contents: Intro; Foreword; Preface; Acknowledgements; Contents; 1 Digital Media Theory; Abstract; 1.1 Introduction; 1.2 Media Theories; 1.3 Digital Media Theories; References; 2 Grant Funding for Research and Development in Digital Media and Applications; Abstract; 2.1 Introduction; 2.2 European Research Council; 2.3 European Union Horizon 2020 (H2020); 2.4 The United States National Science Foundation (NSF); 2.5 UK Arts and Humanities Research Council (AHRC); 2.6 UK Engineering and Physical Sciences Research Council (EPSRC); 2.7 Grant Funding by Innovate UK. 2.8 UK Knowledge Transfer Partnerships (KTPs)2.9 National Endowment for Science, Technology and the Arts (Nesta); 2.10 Collaboration Opportunities Between Academia and Local, National, and International Companies; 2.11 Grant Funding by Google; 2.12 Grant Funding by Microsoft; 2.13 The Ten Largest Research and Development Spenders Worldwide; 2.14 The Future; 2.15 Conclusions; References; 3 Visual Analytics and Big Data; Abstract; 3.1 Introduction; 3.2 Computer Graphics; 3.3 Scientific Visualization; 3.4 Visualization; 3.5 Information Visualization; 3.6 Visual Analytics; 3.7 Data Handling. 3.7.1 Big Dataâ#x80;#x94;A Definition3.7.2 Structured Versus Unstructured Data; 3.7.3 Data Wrangling; 3.7.4 Text Analysis; 3.7.5 Analyzing Social Network Data; 3.8 Virtual and Augmented Reality; 3.9 Current Developments and Advances; 3.9.1 Key Developments; 3.9.2 Increase in Computation Requirements; 3.9.3 Storing and Processing Big Data; 3.9.4 Component-Based Analytical Tools; 3.9.5 Autonomous Analytics; 3.9.6 The Human Brain Project; 3.9.7 Further Work; 3.10 Conclusions; References; 4 Visual Information Interfaces; Abstract; 4.1 Introduction; 4.2 Post-wimp User Interfaces. 4.3 Virtual Reality Environments4.4 Virtual Reality Equipment; 4.5 Augmented Reality; 4.5.1 Review of Augmented Reality; 4.5.2 Google Glass; 4.5.3 Microsoft HoloLens; 4.5.4 Google Tango; 4.5.5 Apple iPhone 8; 4.5.6 Comparison of Google Tango and Apple iPhone 8; 4.6 Mixed Reality; References; 5 Research and Development on Interfaces of the Future; Abstract; 5.1 Introduction; 5.2 Humanâ#x80;#x93;Human Interaction; 5.3 Scenario and Application Drivers; 5.4 User Interface Attributes; 5.5 Interface Functionality; 5.6 Quantifying Design; 5.7 Design Guidelines; 5.8 Matching to Human Needs and Requirements. 5.9 Research Issues5.9.1 Super Display to Match Vision Capabilities; 5.9.2 Low-Cost Panoramic Display; 5.9.3 Peripheral Displays; 5.9.4 3D Spatial Sound; 5.9.5 Electronic Nose; 5.9.6 Haptic/Tactile; 5.9.7 Infinite Plane Treadmill; 5.9.8 Robust Speech and Gesture Recognition; 5.9.9 Tracking; 5.9.10 Noninvasive User Authentication; 5.9.11 Interface Entities; 5.9.12 Scene Acquisition and Reconstruction; 5.9.13 Authoring and Development Environments; 5.9.14 3DÂ +Â Time Interfaces and Metaphors; 5.9.15 Unifying Direct and Indirect Control; 5.9.16 Physically Based Models; 5.9.17 Mobility.
Series Title: SpringerBriefs in computer science
Responsibility: Rae Earnshaw.

Abstract:

This book presents an overview of the technical underpinnings in the field of digital media. This includes theory, imaging, big data, interaction, and the research and development that is needed in order to make digital media interfaces more natural and easy to use. Grant funding sources for R & D are detailed and current priority areas are summarized. Developments in the relevant commercial areas are also reviewed. This is Professor Earnshaw's fifth book in the series on digital media and its applications and creative uses. These books explain the significance and importance of digital media and how it has developed and advanced. They also explore the impact digital media is having on a range of domains including art and design, the creative industries, visual analytics, big data, and digital humanities. The convergence of IT, telecommunications and media is bringing about a revolution in the way information is being collected, stored, accessed and distributed. Digital media is expected to play an increasing role in these processes. State of the art digital technologies are increasingly utilized in order to deliver to the user requirements and also to be effective and efficient in this delivery, given the increasing demands by users and other third parties involved in the content creation and service delivery pipeline. Research and Development in Digital Media will be invaluable for readers that want a summary of the technical research and development aspects of digital media, how such work is being funded, and the kind of changes in digital media provision that may result.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.

Similar Items

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/1021194862> # Research and development in digital media
    a schema:MediaObject, schema:CreativeWork, schema:Book ;
    library:oclcnum "1021194862" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/sz> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/4646970927#Topic/application_software> ; # Application software
    schema:about <http://experiment.worldcat.org/entity/work/data/4646970927#Topic/computers_general> ; # COMPUTERS--General
    schema:about <http://dewey.info/class/006.7/e23/> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/4646970927#Topic/multimedia_systems> ; # Multimedia systems
    schema:about <http://experiment.worldcat.org/entity/work/data/4646970927#Topic/user_interfaces_computer_systems> ; # User interfaces (Computer systems)
    schema:about <http://experiment.worldcat.org/entity/work/data/4646970927#Topic/computer_science> ; # Computer science
    schema:author <http://experiment.worldcat.org/entity/work/data/4646970927#Person/earnshaw_rae_a_1944> ; # Rae A. Earnshaw
    schema:bookFormat schema:EBook ;
    schema:datePublished "2018" ;
    schema:description "Intro; Foreword; Preface; Acknowledgements; Contents; 1 Digital Media Theory; Abstract; 1.1 Introduction; 1.2 Media Theories; 1.3 Digital Media Theories; References; 2 Grant Funding for Research and Development in Digital Media and Applications; Abstract; 2.1 Introduction; 2.2 European Research Council; 2.3 European Union Horizon 2020 (H2020); 2.4 The United States National Science Foundation (NSF); 2.5 UK Arts and Humanities Research Council (AHRC); 2.6 UK Engineering and Physical Sciences Research Council (EPSRC); 2.7 Grant Funding by Innovate UK."@en ;
    schema:description "This book presents an overview of the technical underpinnings in the field of digital media. This includes theory, imaging, big data, interaction, and the research and development that is needed in order to make digital media interfaces more natural and easy to use. Grant funding sources for R & D are detailed and current priority areas are summarized. Developments in the relevant commercial areas are also reviewed. This is Professor Earnshaw's fifth book in the series on digital media and its applications and creative uses. These books explain the significance and importance of digital media and how it has developed and advanced. They also explore the impact digital media is having on a range of domains including art and design, the creative industries, visual analytics, big data, and digital humanities. The convergence of IT, telecommunications and media is bringing about a revolution in the way information is being collected, stored, accessed and distributed. Digital media is expected to play an increasing role in these processes. State of the art digital technologies are increasingly utilized in order to deliver to the user requirements and also to be effective and efficient in this delivery, given the increasing demands by users and other third parties involved in the content creation and service delivery pipeline. Research and Development in Digital Media will be invaluable for readers that want a summary of the technical research and development aspects of digital media, how such work is being funded, and the kind of changes in digital media provision that may result."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/4646970927> ;
    schema:genre "Electronic books"@en ;
    schema:inLanguage "en" ;
    schema:isPartOf <http://worldcat.org/issn/2191-5768> ; # SpringerBriefs in computer science,
    schema:isSimilarTo <http://www.worldcat.org/oclc/1013179821> ;
    schema:name "Research and development in digital media"@en ;
    schema:productID "1021194862" ;
    schema:url <https://link.springer.com/openurl?genre=book&isbn=978-3-319-73079-0> ;
    schema:url <https://0-link-springer-com.pugwash.lib.warwick.ac.uk/10.1007/978-3-319-73080-6> ;
    schema:url <https://link.springer.com/10.1007/978-3-319-73080-6> ;
    schema:url <http://public.eblib.com/choice/publicfullrecord.aspx?p=5255536> ;
    schema:url <http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1697510> ;
    schema:url <http://dx.doi.org/10.1007/978-3-319-73080-6> ;
    schema:url <http://link.springer.com/10.1007/978-3-319-73080-6> ;
    schema:url <https://doi.org/10.1007/978-3-319-73080-6> ;
    schema:workExample <http://worldcat.org/isbn/9783319730806> ;
    schema:workExample <http://dx.doi.org/10.1007/978-3-319-73080-6> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/1021194862> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/4646970927#Person/earnshaw_rae_a_1944> # Rae A. Earnshaw
    a schema:Person ;
    schema:birthDate "1944" ;
    schema:familyName "Earnshaw" ;
    schema:givenName "Rae A." ;
    schema:name "Rae A. Earnshaw" ;
    .

<http://experiment.worldcat.org/entity/work/data/4646970927#Topic/application_software> # Application software
    a schema:Intangible ;
    schema:name "Application software"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4646970927#Topic/computers_general> # COMPUTERS--General
    a schema:Intangible ;
    schema:name "COMPUTERS--General"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4646970927#Topic/multimedia_systems> # Multimedia systems
    a schema:Intangible ;
    schema:name "Multimedia systems"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4646970927#Topic/user_interfaces_computer_systems> # User interfaces (Computer systems)
    a schema:Intangible ;
    schema:name "User interfaces (Computer systems)"@en ;
    .

<http://worldcat.org/isbn/9783319730806>
    a schema:ProductModel ;
    schema:isbn "3319730800" ;
    schema:isbn "9783319730806" ;
    .

<http://worldcat.org/issn/2191-5768> # SpringerBriefs in computer science,
    a bgn:PublicationSeries ;
    schema:hasPart <http://www.worldcat.org/oclc/1021194862> ; # Research and development in digital media
    schema:issn "2191-5768" ;
    schema:name "SpringerBriefs in computer science," ;
    schema:name "SpringerBriefs in Computer Science," ;
    .

<http://www.worldcat.org/oclc/1013179821>
    a schema:CreativeWork ;
    schema:description "Print version:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/1021194862> ; # Research and development in digital media
    .

<https://doi.org/10.1007/978-3-319-73080-6>
    rdfs:comment "SpringerLink. Restricted to UC campuses" ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.