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Resonant games : design principles for learning games that connect hearts, minds, and the everyday

Author: Eric Klopfer; Jason Haas; Scot Osterweil; Louisa Rosenheck
Publisher: Cambridge, Massachusetts : The MIT Press, [2018]
Series: John D. and Catherine T. MacArthur Foundation series on digital media and learning.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Klopfer, Eric.
Resonant games.
Cambridge, Massachusetts : The MIT Press, [2018]
(DLC) 2017038913
(OCoLC)1002835742
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Eric Klopfer; Jason Haas; Scot Osterweil; Louisa Rosenheck
ISBN: 9780262346078 0262346079
OCLC Number: 1045194812
Description: 1 online resource.
Contents: Intro; Contents; Series Foreword; Foreword; Notes; 1 Our Game Could Be Your Life; The Principles; The Games; 2 Resonant Learning; Learning; Play; Games; Games and School; Games, Learning, and Design; 3 In a Game, You Can Be Whoever You Want to Be; Settling on an Approach; The Story; Puzzles; Game Structure; Pedagogy; Collaboration and Reflection; Integrating Game Play and Narrative; Conclusions; 4 "I Wish I Could Go On Here Forever"; A Game for Science Practice; The Design and Development of Vanished; Learning to Save the World by "Saving the World." Collective Intelligence, Citizen Science, and More!Squaring the ARG Pyramid; Make-Believe Scientists; We Saved the World-Now What?; 5 Discovering the Secret World of Ysola; The Radix Project; Game and Learning Designs; The Player Experience; Embarking on the Quest; Building the Argument; Repeating the Experiment; Reporting the Discoveries; Systems for Exploration; The Multiplayer Experience; Bridge Curriculum; Culture of Inquiry; School Systems; Professional Development; The Complete Package; 6 Beetles, Beasties, and Bunnies in Your Back Pocket; The UbiqBio Project. Beetle Breeders: Mendelian GeneticsInvasion of the Beasties: mRNA & Translation; Island Hoppers: Evolution; Chomp!: Food Webs; More Ubiquitous Games; Other Educational Games; Designing Ubiq Games; Adaptive Experiences; Practice-Based Rounds; Adaptive Leveling; Comparison; The Codesign Process; Integration into Life and School; Games that Fit into Everyday Life; Games that Fit into the Classroom; Aligning with Standards and Curriculum; Connecting Data to Practice; Flexibility of Use; Conclusion; 7 Doorway to Games; "Game" Design and "game" Design; Past Partnerships; Problematic Partnerships. The Doorway to Doorway to DreamsGame-Changing Games; A Financial Entertainment Empire; Innovating Partners; Success Is Learning from Failure; Schools; Research Op; Conclusions; Note; 8 Measuring Resonant Success; Artifacts; Affect; Audience; Assessments; Analytics; Context; Application; Resonating Research; 9 Games not Gamification; Promises and Perils; Looking Forward; References; Index.
Series Title: John D. and Catherine T. MacArthur Foundation series on digital media and learning.
Responsibility: Eric Klopfer, Jason Haas, Scot Osterweil, and Louisa Rosenheck.

Abstract:

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.

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