|餘額：||Mark Matcho, illustration.|
|描述：||v, 161 p. : ill. (some col.), form ; 23 cm.|
|内容：||Finding usability problems. You don't see any elephants around here, do you? : What do-it-yourself usability testing is, why it always works, and why so little of it gets done --
I will now saw my [lovely] assistant in half : What a do-it-yourself test looks like --
A morning a month, that's all we ask : A plan you can actually follow --
What do you test, and when do you test it? : Why the hardest part is starting early enough --
Recruit loosely and grade on a curve : Who to test with and how to find them --
Find some things for them to do : Picking tasks to test and writing scenarios for them --
Some boring checklists : And why you should use them even if, like me, you don't really like checklists --
Mind reading made easy : Conducting the test session --
Make it a spectator sport : Getting everyone to watch and telling them what to look for --
Fixing usability problems. Debriefing 101 : Comparing notes and deciding what to fix --
The least you can do : Why doing less is often the best way to fix things --
The usual suspects : Some problems you're likely to find and how to think about fixing them --
Making sure life actually improves : The art of playing nicely with others --
The road ahead. Teleportation made easy : Remote testing: fast, cheap, and slightly out of control --
Overachievers only : Recommended reading --
Happy trails/to you : A few final words of encouragement --
Sample test script and consent form.
|叢書名：||Voices that matter.|
In this how-to companion to "Don't Make Me Think: A Common Sense Approach to Web Usability," Krug spells out an approach to usability testing that anyone can easily apply to their own Web site, application, or other product. This work makes it realistic for teams to test early and often, catching problems while it's still easy to fix them.
- Web sites -- Design.
- Web-based user interfaces -- Evaluation.
- Webdesign -- Benutzerfreundlichkeit.
- Benutzeroberfläche -- Internet.
- Internet -- Benutzeroberfläche.
- Benutzerfreundlichkeit -- Webdesign.
- Web Site.
- Technologies semantiques.