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Ruins

Auteur : Orson Scott Card
Éditeur : New York : Simon Pulse, 2012.
Édition/format :   Livre imprimé : Fiction : Public jeunesse : English : 1st Simon Pulse hardcover edVoir toutes les éditions et tous les formats
Base de données :WorldCat
Résumé :
From the author of Ender's Game, the soon-to-be major motion picture! A complex fate. A deadly path. Book two in the New York Times bestselling series Publishers Weekly calls "an epic in the best sense." When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see.
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Détails

Genre/forme : Young adult fiction
Young adult fiction, American
Science fiction, American
Fantasy fiction, American
Science fiction
Fantasy fiction
Novels
Fiction
Juvenile works
Young adult works
Juvenile fiction
Type d’ouvrage : Fiction, Public jeunesse
Format : Book
Tous les auteurs / collaborateurs : Orson Scott Card
ISBN : 9781416991779 1416991778
Numéro OCLC : 731911989
Notes : "A Junior Library Guild selection."
Public cible : Ages 12 up.; Young Adult.; 790
Description : 530 pages ; 22 cm.
Contenu : Water --
Barbfeather --
Night watch --
Battle --
Decisions --
Inside the starship --
Control --
Resentment --
Responsibility --
Foreknowledge --
Yahoos --
Ruined cities --
In the library --
The knife --
Sibling rivalry --
Temporary death --
Trust --
Transit --
Royal --
Larfold --
Companions --
Warning --
Murder --
Destroyers --
New paths.
Responsabilité : Orson Scott Card.

Résumé :

From the author of Ender's Game, the soon-to-be major motion picture! A complex fate. A deadly path. Book two in the New York Times bestselling series Publishers Weekly calls "an epic in the best sense." When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh -- a machine shaped like a human, created to deceive -- but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can't yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can't work together to alter the past, there will be no future. The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series. - Publisher.

To prevent the destruction of his planet, teenaged Rigg Sessamekesh, who can manipulate time, must assume more responsibility when he and others travel back 11,000 years to the arrival of human starships.

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Données liées


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