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Science fiction prototyping : designing the future with science fiction

Author: Brian David Johnson; Cory Doctorow; Chris Warner; Sidney Perkowitz
Publisher: [San Rafael, Calif.] : Morgan & Claypool, ©2011.
Series: Synthesis lectures on computer science, #3.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Johnson, Brian David.
Science fiction prototyping.
San Rafael : Morgan & Claypool, 2011
(OCoLC)718450424
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Brian David Johnson; Cory Doctorow; Chris Warner; Sidney Perkowitz
ISBN: 9781608456567 1608456560
OCLC Number: 720076762
Notes: Title from PDF t.p. (Morgan & Claypool, viewed May 4, 2011).
Includes conversations with: Cory Doctorow, Chris Warner, Sidney Perkowitz.
Description: 1 online resource (xix, 167 pages) : illustrations.
Contents: Preface --
Foreword --
Epilogue --
Dedication --
Acknowledgments.
Series Title: Synthesis lectures on computer science, #3.
Responsibility: Brian David Johnson.

Abstract:

Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today?

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