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Science fiction prototyping : designing the future with science fiction

ผู้แต่ง: Brian David Johnson; Cory Doctorow; Chris Warner; Sidney Perkowitz
สำนักพิมพ์: [San Rafael, Calif.] : Morgan & Claypool, ©2011.
ชุด: Synthesis lectures on computer science, #3.
ครั้งที่พิมพ์/รูปแบบ:   หนังสืออีเล็กทรอนิกส์ : เอกสาร : ภาษาอังกฤษดูครั้งที่พิมพ์และรูปแบบ
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Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop  อ่านมากขึ้น…
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ประเภท/แบบฟอร์ม Electronic books
รูปแบบทางกายภาพเพิ่มเติม Print version:
Johnson, Brian David.
Science fiction prototyping.
San Rafael : Morgan & Claypool, 2011
(OCoLC)718450424
ขนิดวัสดุ: เอกสาร, ทรัพยากรอินแทอร์เน็ต
ประเภทของเอกสาร: แหล่งข้อมูลอินเทอร์เน็ต, ไฟล์คอมพิวเตอร์
ผู้แต่งทั้งหมด : ผู้แต่งร่วม Brian David Johnson; Cory Doctorow; Chris Warner; Sidney Perkowitz
ISBN: 9781608456567 1608456560
OCLC Number: 720076762
หมายเหตุ: Title from PDF t.p. (Morgan & Claypool, viewed May 4, 2011).
Includes conversations with: Cory Doctorow, Chris Warner, Sidney Perkowitz.
คำอธิบาย: 1 online resource (xix, 167 pages) : illustrations.
สารบัญ: Preface --
Foreword --
Epilogue --
Dedication --
Acknowledgments.
ชื่อชุด: Synthesis lectures on computer science, #3.
ความรับผิดชอบ: Brian David Johnson.

บทคัดย่อ:

Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today?

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