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Screenwriting for teens : the 100 principles of scriptwriting every budding writer must know

Author: Christina Hamlett
Publisher: Studio City, CA : Michael Wiese Productions, ©2006.
Edition/Format:   Print book : Juvenile audience : EnglishView all editions and formats
Database:WorldCat
Summary:
A guide for budding screenwriters provides tips for how to write dialogue, plot, and characters, including specific information on genres such as horror, romance, and westerns.
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Material Type: Juvenile audience, Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Christina Hamlett
ISBN: 9781932907186 1932907181
OCLC Number: 70883126
Description: xvi, 228 pages ; 19 x 28 cm
Contents: Machine derived contents note: Table of Contents --
Foreword --
Introduction --
Concept #1 --
Topic: Film Tells a Story Differently Than a Book or a Play --
Concept #2 --
Topic: Classic Story Structure --
Concept #3 --
Topic: A "Story" Is Not the Same Thing As a "Plot" --
Concept #4 --
Topic: A Story's Content Determines Its Length --
Concept #5 --
Topic: A Commercial Is the Ultimate Short --
Concept #6 --
Topic: A Short Is Just a Slice of Life and Not a Whole Life Story --
Concept #7 --
Topic: "Reel" Time Moves Differently Than "Real" Time --
Concept #8 --
Topic: Casting Call --
Concept #9 --
Topic: The Audience and the Box Office --
Concept #10 --
Topic: Knowledge = Credibility --
Concept #11 --
Topic: What Do You Want Your Film to Say? --
Concept #12 --
Topic: Speaking the Language of Screenwriters --
Concept #13 --
Topic: Linear versus Nonlinear Storytelling --
Concept #14 --
Topic: Story Beats --
Concept #15 --
Topic: A Theme Is the Glue That Holds Your Story Together --
Concept #16 --
Topic: Relatable Characters Are What Give a Story an Audience --
Concept #17 --
Topic: Relatable Characters Come From...Everywhere! --
Concept #18 --
Topic: Compelling Ideas Come From...Everywhere Else! --
Concept #19 --
Topic: Ideas That Work Best as Shorts --
Concept #20 --
Topic: A Conflict Is What Drives a Plot Forward --
Concept #21 --
Topic: Show Us Who (and What) We're Rooting For --
Concept #22 --
Topic: Substance versus Style: Who's in the Driver's Seat? --
Concept #23 --
Topic: All Conflicts Derive from Reward, Revenge and Escape --
Concept #24 --
Topic: Aiming for High Concept --
Concept #25 --
Topic: Catchy Loglines --
Concept #26 --
Topic: Synopses Shouldn't Read Like Book Reports --
Concept #27 --
Topic: Location, Location, Location --
Concept #28 --
Topic: Master Scenes --
Concept #29 --
Topic: How to Be Multiple Places at Once --
Concept #30 --
Topic: Conflict Is a Collision Course of Multiple Layers --
Concept #31 --
Topic: A Conflict Is Ignited By an Inciting Incident --
Concept #32 --
Topic: Objective Acceptance and Subjective Engagement --
Concept #33 --
Topic: Action = Reaction --
Concept #34 --
Topic: To Make a Conflict Convincing, the Opponents Need To Be Evenly Matched --
Concept #35 --
Topic: When "Losing" Isn't an Option --
Concept #36 --
Topic: A Conflict Can't Be Resolved Until the End of the Film --
Concept #37 --
Topic: Surprise Is on Your Side --
Concept #38 --
Topic: Conflict Grows Out of Character --
Concept #39 --
Topic: Character Grows Out of Conflict --
Concept #40 --
Topic: Character and Conflict Comprise the Hero's Journey --
Concept #41 --
Topic: Crossing the Point of No Return --
Concept #42 --
Topic: A Character Arc Is a Transformation --
Concept #43 --
Topic: Heroes Aren't 100% Good; Villains Aren't 100% Bad --
Concept #44 --
Topic: Sidekicks, Confidantes and Confederates --
Concept #45 --
Topic: Ordinary Characters Need Extraordinary Situations --
Concept #46 --
Topic: Extraordinary Characters Need Ordinary Situations --
Concept #47 --
Topic: Hooks, Foreshadowing and Uh-Oh's --
Concept #48 --
Topic: A Character Should Do More Than Just Take Up Space --
Concept #49 --
Topic: Minor Characters Don't Need Major Introductions --
Concept #50 --
Topic: Designer Genes --
Concept #51 --
Topic: Names Should Be a Reflection of Character --
Concept #52 --
Topic: A Character's Actions Say More Than His or Her Words --
Concept #53 --
Topic: Sometimes the Audience Needs to Know More Than the Characters --
Concept #54 --
Topic: Sometimes the Characters Needs to Know More Than the Audience --
Concept #55 --
Topic: Motivation and Redemption --
Concept #56 --
Topic: A Script Is No Place for Words That Just Ramble --
Concept #57 --
Topic: Dining at the Speed of Light --
Concept #58 --
Topic: Fancy Footwork and Fisticuffs --
Concept #59 --
Topic: For "Reel" Talk to Sound "Real," You Need Vocal Variety --
Concept #60 --
Topic: Characters Shouldn't Use Dialogue to Explain Things to Each Other That They Already Know --
Concept #61 --
Topic: Don't Use a Voice Over If a Visual Would Say Much More --
Concept #62 --
Topic: Dreams and Flashbacks --
Concept #63 --
Topic: Mood-Setting Montages --
Concept #64 --
Topic: Save the Big Speeches for When They'll Really Count --
Concept #65 --
Topic: Actors Should Never Be Left to Ad-Lib --
Concept #66 --
Topic: What We See Isn't Always What We Get --
Concept #67 --
Topic: Stereotypes and Character Reversals --
Concept #68 --
Topic: Context + Subtext = Delivery --
Concept #69 --
Topic: Always Keep the "Accent" on Readability --
Concept #70 --
Topic: Every Story Needs a Point of View --
Concept #71 --
Topic: First One In, Last One Out --
Concept #72 --
Topic: Treatments --
Concept #73 --
Topic: Splat! Hitting the Wall with Writer's Block --
Concept #74 --
Topic: Genres Are to Film What Menus Are to Restaurants --
Concept #75 --
Topic: The Perils of Genre Zeitgeist --
Concept #76 --
Topic: Genre Dictates Structure --
Concept #77 --
Topic: Genre Bling-Bling --
Concept #78 --
Topic: Don't Switch Genres in Midstream --
Concept #79 --
Topic: A Comedy Is Something That Makes Us Laugh --
Concept #80 --
Topic: A Drama Is Something That Makes Us Sad, Mad, Disturbed or Contemplative --
Concept #81 --
Topic: A Sci-Fi Film Takes Us Out of This World --
Concept #82 --
Topic: A Western Film Is Always About a Showdown --
Concept #83 --
Topic: A Fantasy Film Is a Ticket to All Things Magical --
Concept #84 --
Topic: A Horror Film Will Make You Sleep with the Lights On --
Concept #85 --
Topic: A Romance Is a Pas de Deux --
Concept #86 --
Topic: A Thriller Keeps You Guessing from Start to Finish --
Concept #87 --
Topic: Action/Adventure Films Are an "E' Ticket to Fun --
Concept #88 --
Topic: Taking a Page from Real Life --
Concept #89 --
Topic: The Magic of Animation --
Concept #90 --
Topic: Music, Music, Music --
Concept #91 --
Topic: Family Fare and Coming of Age --
Concept #92 --
Topic: Genre Is a Reflection of Attitude and Intention --
Concept #93 --
Topic: Elvis May Have Left the Building But His Heirs Are Alive and Kicking --
Concept #94 --
Topic: Rules of the (Formatting) Game --
Concept #95 --
Topic: Bulletproofing Your Script --
Concept #96 --
Topic: What's Mine Is Mine --
Concept #97 --
Topic: Screenwriting Competitions --
Concept #98 --
Topic: Fast Pitch --
Concept #99 --
Topic: Screenwriter's Etiquette --
Concept #100 --
Topic: You Hate Me. You Really Hate Me --
Filmography --
Recommended Reading --
About the Author.
Other Titles: 100 principles of screenwriting every budding writer must know
Responsibility: Christina Hamlett.
More information:

Abstract:

A guide for budding screenwriters provides tips for how to write dialogue, plot, and characters, including specific information on genres such as horror, romance, and westerns.

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