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Second generation e-learning : serious games

Author: Drew Davidson
Publisher: Bradford, England : Emerald Group Pub., 2004.
Series: On the Horizon., No. 1 ;, v. 12.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
This special issue of On the Horizon focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this issue is the interactive and collaborative method in which it was created. Instead of separated individual articles, the authors and editors have orchestrated the articles together, reading and writing as a whole so that the concepts across the articles resonate  Read more...
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Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Drew Davidson
ISBN: 1845441656 9781845441654
OCLC Number: 614750451
Description: 1 online resource (50 pages).
Contents: Abstracts & keywords; Editorial; Introduction: On the Horizon special issue; Why create a media and game center?; The four slates of educational experiences; Practical barriers in using educational computer games; Making visible: using simulation and game environments across disciplines; Visual literacy and learning: finding some online territories for the slow learner; Games/gaming/ simulation in a new media (literature) classroom; Cyborg dreams: from ergodics to electracy.
Series Title: On the Horizon., No. 1 ;, v. 12.
Responsibility: Drew Davidson.

Abstract:

This special issue of On the Horizon focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this issue is the interactive and collaborative method in which it was created. Instead of separated individual articles, the authors and editors have orchestrated the articles together, reading and writing as a whole so that the concepts across the articles resonate with each other. It is the intention that this special issue will serve as the basis of many more discussions across conference panels, online forums and interactive media that in.

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