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Second person : role-playing and story in games and playable media

Autore: Noah Wardrip-Fruin; Pat Harrigan
Editore: Cambridge, Mass. ; London : MIT Press, 2010.
Edizione/Formato:   Libro : EnglishVedi tutte le edizioni e i formati
Banca dati:WorldCat
Sommario:
Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story--something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations,  Per saperne di più…
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Tipo documento: Book
Tutti gli autori / Collaboratori: Noah Wardrip-Fruin; Pat Harrigan
ISBN: 0262514184 9780262514187
Numero OCLC: 867012398
Note: Originally published: 2007.
Riconoscimenti: Shortlisted for Game Developer Front Line Book Award 2007.
Descrizione: xv, 408 p. : ill. ; 23 cm.
Contenuti: Games, storytelling, and breaking the string / Greg Costikyan --
On the Wild Card series / George R. R. Martin --
From the basement to the basic set : the early years of Dungeons and Dragons / Erik Mona --
Narrative structure and creative tension in Call of Cthulhu / Kenneth Hite --
On "The Haunted House" / Keith Herber --
On character creation in Everway / Jonathan Tweet --
Storytelling games as a creative medium / Will Hindmarch --
Structure and meaning in role-playing game design / Rebecca Borgstrom --
My Life with Master : the architecture of protagonism / Paul Czege --
Making games that make stories / James Wallis --
Creating a meaning-machine : the deck of stories called Life in the Garden / Eric Zimmerman --
Designing decisions and concepts in licensed collectible card games / Eric Lang (with Pat Harrigan) --
One story, many media / Kevin Wilson --
On Mystery in the Abbey / Bruno Faidutti --
On Life's Lottery / Kim Newman --
The Sands of Time : crafting a video game story / Jordan Mechner --
On And Then There Were None / Lee Sheldon --
On Solitaire / Helen Thorington --
Enlightening interactive fiction : Andrew Plotkin's Shade / Jeremy Douglass --
Creation of Floyd the robot in Planetfall / Steve Meretzky --
Fretting the player character / Nick Montfort --
On Savoir-Faire / Emily Short --
Pax, writing, and change / Stuart Moulthrop --
RE: authoring Magritte : The Brotherhood of Bent Billiard / Talan Memmott --
On soft cinema : Mission to Earth / Lev Manovich --
On Juvenate / Maríe-Laure Ryan --
On Twelve Easy Lessons to Better Time Travel / Mark C. Marino --
Deikto : a language for interactive storytelling / Chris Crawford --
GRIOT's tales of haints and seraphs : a computational narrative generation system / D. Fox Harrell --
Writing Façade : a case study in procedural authorship / Michael Mateas and Andrew Stern --
On The Breakup Conversation / Robert Zubek --
On The Archer's Flight / Mark Keavney --
Prismatic play : games as windows on the real world / John Tynes --
On John Tynes's Puppetland / Sean Thorne --
Video games go to Washington : the story behind The Howard Dean for Iowa Game / Ian Bogost and Gonzalo Frasca --
Political activism : bending the rules / Kevin Whelan --
Puppet master problem : design for real-world, mission-based gaming / Jane McGonigal --
On A Measure for Marriage / Nick Fortugno --
On unexceptional.net / Robert Nideffer --
On Itinerant / Teri Rueb --
Finding the game in improvised theater / Tim Uren --
On Adventures in Mating / Joe Scrimshaw --
Santaman's Harvest yields questions, or does a performance happen if it exists in a virtual forest? / Adriene Jenik --
Me, the other / Torill Elvira Mortensen --
Network of quests in World of Warcraft / Jill Walker --
Communities of play : the social construction of identity in persistent online game worlds / Celia Pearce and Artemesia --
Eliza Redux / Adrianne Wortzel.
Responsabilità: edited by Pat Harrigan and Noah Wardrip-Fruin.

Abstract:

Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer  Per saperne di più…

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"If you hold the traditional views that games are something you play (such as chess), role playing is something you do (such as acting), and stories are something that a writer writes and a reader Per saperne di più…

 
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