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Social exclusion, power, and video game play : new research in digital media and technology

Author: David G Embrick; J Talmadge Wright; András Lukács
Publisher: Lanham : Lexington Books, 2014.
Edition/Format:   Print book : English : First paperback editionView all editions and formats
Summary:
"We divide this book into three major sections that address major issues of social exclusion, power and liberatory fantasies in virtual play. The first section, social-psychological implications of virtual gameplay, highlights recent research that examines how the virtual realms of MMORPGs and other games shape emotion and influence social interactions between players within the game. Section two features studies  Read more...
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Document Type: Book
All Authors / Contributors: David G Embrick; J Talmadge Wright; András Lukács
ISBN: 0739138618 9780739138618
OCLC Number: 863677258
Description: xix, 262 pages ; 23 cm
Contents: Part I. Social-psychological implications of virtual play : Marking the territory : Grand theft auto IV as a playground for masculinity / Elena Bertozzi --
Discursive engagements in World of warcraft : a semiotic analysis of player relationships / Elizabeth Erkenbrack --
The intermediate ego : the location of the mind at play / Vanessa Long --
Producing place and play in virtual game spaces / J. Talmadge Wright --
Part II. Social inequalities in video game spaces: race, gender, and virtual play : Racism in video gaming : connecting extremist and mainstream expressions of white supremacy / Jessie Daniels and Nick LaLone --
Worlds of whiteness : race and character creation in online games / David Dietrich --
Gendered pleasures : the Wii, embodiment and technological desire / Adrienne L. Massanari --
Sincere fictions of whiteness in virtual worlds : how fantasy massively multiplayer online games perpetuate color-blind, white supremacist ideology / Joel Ritsema and Bhoomi K. Thakore --
The goddess paradox : hyper-resonance shaping gender experiences in MMORPGs / Zek Cypress Valkyrie --
Part III. Game fans speak out : World of warcraft and "the world of science" : ludic play in an online affinity space / Sean C. Duncan --
Cosmo-play : Japanese videogames and western gamers / Mia Consalvo --
Beyond the virtual realm : Fallout fans and the troublesome issue of ownership in videogame fandom / R.M. Milner --
Conclusion : Apocalyptic fantasies and utopic dreams untold : where do we go from here? / Andras Lukacs, David G. Embrick, and J. Talmadge Wright.
Responsibility: edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs.

Abstract:

This book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of  Read more...

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Social Exclusion, Power, and Video Game Play is a timely collection of essays on virtual worlds and online games. The contributors challenge sociologists (and others) to take these spaces of social Read more...

 
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