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Software engineering for game developers

Author: John P Flynt; Omar Salem
Publisher: Boston, Mass. : Thomson Course Technology PTR, ©2005.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Reference book about how a small team of developers can build a computer game using practices that are fostered by software engineering. It takes you through the major phases of the software engineering lifecycle and introduces you to the subjects named in the Software Engineering Body of Knowledge (SWEBOK).
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Flynt, John P.
Software engineering for game developers.
Boston, Mass. : Thomson Course Technology PTR, ©2005
(OCoLC)56759474
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: John P Flynt; Omar Salem
ISBN: 1417566000 9781417566006 1598630555 9781598630558
OCLC Number: 57300076
Notes: Includes index.
Description: 1 online resource (1 volume) : illustrations
Contents: Introduction --
Getting into the game --
Requirements --
getting the picture --
A tutorial: UML and object-oriented programming --
Software design --
much ado about something --
Old is good-the library approach --
Object-oriented fantasies and realities --
P is for pattern --
Risk analysis --
Iterating design --
Control freaks and configuration management --
Evident evil --
the art of testing --
Numbers for nabobs --
What people do --
development strategies --
Practice, practice, practice --
Team work --
Process improvement --
Release planning and management --
Documentation --
learning how to learn --
Philosophy of software engineering and game development --
Appendix A. Installation and setup --
Appendix B. Working with files --
Appendix C. Source control --
Appendix D. Software engineering and game design documentation --
Appendix E. Resources --
Glossary --
Index.
Responsibility: John P. Flynt, with Omar Salem.

Abstract:

Reference book about how a small team of developers can build a computer game using practices that are fostered by software engineering. It takes you through the major phases of the software engineering lifecycle and introduces you to the subjects named in the Software Engineering Body of Knowledge (SWEBOK).

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