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Software for the self : technology and culture

Author: Anthony Smith
Publisher: New York : Oxford University Press, ©1996.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
In Software for the Self, Anthony Smith casts a wide net over society and culture, describing the effects of the "information revolution" on humankind now and suggesting what will happen in the future. Smith traces the development of entertainment describing how in the past it was something mostly outside the home but, beginning with radio and then television broadcasting, entertainment has gradually taken over the
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Additional Physical Format: Online version:
Smith, Anthony, 1938-
Software for the self.
New York : Oxford University Press, ©1996
(OCoLC)605045386
Document Type: Book
All Authors / Contributors: Anthony Smith
ISBN: 0195039009 9780195039009
OCLC Number: 35773356
Description: xi, 128 ; 21 cm
Contents: I. Arts and Governments --
II. The Arts in an Age of Bureaucracy --
III. Making Culture Prevail: Arnold's Vision and Television --
IV. Information as Paradigm of Culture --
V. New Technologies and New Illusions --
Postscript: The Future of Entertainment --
a speculation.
Other Titles: Technology and culture
Responsibility: Anthony Smith.
More information:

Abstract:

In Software for the Self, Anthony Smith casts a wide net over society and culture, describing the effects of the "information revolution" on humankind now and suggesting what will happen in the future. Smith traces the development of entertainment describing how in the past it was something mostly outside the home but, beginning with radio and then television broadcasting, entertainment has gradually taken over the home and, indeed, transformed its organization. Moreover, mass forms of communications like radio, television and cinema are themselves currently giving way to more personal forms of communications like the Internet. Smith sees entertainment moving off in two opposite directions: towards the "big spectacular communal experience" like Disney World on the one hand, and, on the other, towards solitary interaction on a computer. He believes it quite possible that a new generation will look no further than their computers for information and entertainment.

Smith sees entertainment itself becoming more central to culture and society because people will have increasingly more leisure time. Although hightech advances have been made in the world of information exchange, science, commerce, industry, and defense. Smith believes entertainment is crucial to the forms that new technology will take and the uses to which they will be put. As Smith pointedly says, "the entertainment industry, alongside the health industry, is as close as any other to the things that people actually want and are willing to pay for."

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