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Software in 30 days : how Agile managers beat the odds, delight their customers, and leave competitors in the dust

Author: Ken Schwaber; Jeffrey Victor Sutherland
Publisher: Hoboken, N.J. : Wiley, 2012.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"A radical approach to getting IT projects done faster and cheaper than anyone thinks possibleSoftware in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than those that don't. Software in 30 Days is for the business manager, the entrepreneur, the product development manager, or  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Schwaber, Ken.
Software in 30 days.
Hoboken, N.J. : Wiley, 2012
(DLC) 2011050969
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Ken Schwaber; Jeffrey Victor Sutherland
ISBN: 9781119203278 1119203279 9781118228548 1118228545
OCLC Number: 771431439
Notes: Includes index.
Machine generated contents note: Section I: Why Every Business In The World Can Produce Software In Thirty Days This sections reviews how many organization struggle to develop software and how Software in Thirty Day's approach can eliminate the underlying problem. Chapter 1: The Crisis in Software: The Wrong Process Produces The Wrong Results Find out why so many software projects fail and why traditional methods are ill-suited to software development. Chapter 2: Scrum: The Right Process Produces the Right Results Understand the shift in thinking necessary to eliminate software project failure and deliver software in 30 days. Chapter 3: Try It Yourself: The Pilot You are interested. Learn how to run a pilot project that will successfully help you determine what to do next. Chapter 4: What Can I Do? Learn what you, as a manager, can do to make Software in 30 Days successful. Section II: Why Every Business In The World Can Produce Software In Thirty Days This section address how you can implement and embed Software in Thirty Days in your organization. Chapter 5: Getting Started with Scrum Understand how Scrum works. Chapter 6: Scrum at the Project Level Learn how to launch Scrum on a single project. Chapter 7: Develop a Scrum Capability Learn how to develop a Scrum capability in your organization. Chapter 8: Scrum at the Enterprise Level Consider spreading Scrum throughout the enterprise. Appendices 1: Terminology Look up terminology used in this book 2: Scrum Guide Read the canonical guide to Scrum 3: A Playbook for Achieving Enterprise Agility A Scrum enterprise adoption playbook in use since 1995.
Description: 1 online resource
Contents: Section I. Why Every Business in the World Can Produce Software in 30 Days --
Section II. How to Produce Software in 30 Days. Introduction --
Section I. Why Every Business in the World Can Produce Software in 30 Days --
1. The Crisis in Software: The Wrong Process Produces the Wrong Results --
2. Scrum: The Right Process Produces the Right Results --
3. Try It Yourself: The Pilot --
4. What Can I Do? --
Section II. How to Produce Software in 30 Days --
5. Getting Started with Scrum --
6. Scrum at the Project Level --
7. Develop a Scrum Capability --
8. Scrum at the Enterprise Level --
9. Enterprise Transformation: Profound and Persistent Change --
10. Scrumming Scrum --
Appendix 1: Terminology --
Appendix 2: The Scrum Guide --
Appendix 3: A Playbook for Achieving Enterprise Agility.
Other Titles: Software in thirty days
Responsibility: Ken Schwaber, Jeff Sutherland.
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Abstract:

A radical approach to getting IT projects done faster and cheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation  Read more...

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