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The SparkFun guide to Processing : create interactive art with code

Author: Derek Runberg; Andres Colubri; SparkFun Electronics.
Publisher: San Francisco, CA : No Starch Press, Inc., [2015] ©2015
Series: SparkFun electronics series
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
This book will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: make detailed pixel art and scale it to epic proportions; write a maze  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Runberg, Derek.
SparkFun guide to Processing.
San Francisco : No Starch Press, Inc., [2015]
(DLC) 2015024859
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Derek Runberg; Andres Colubri; SparkFun Electronics.
ISBN: 9781593277215 1593277210 9781593276126 1593276125
OCLC Number: 936012069
Notes: Includes index.
Description: 1 online resource (xxiv, 280 pages) : illustrations.
Contents: Project 0 : getting started with Processing --
Project 1 : pixel art --
Project 2 : drawing a holiday image --
Project 3 : your first dynamic sketch --
Project 4 : interactive time-based art --
Project 5 : enter the matrix --
Project 6 : image processing with a collage --
Project 7 : playing with text --
Project 8 : two drawing programs --
Project 9 : a maze game with Makey Makey --
Project 10 : manipulating movies and capturing video --
Project 11 : audio processing with minim --
Project 12 : building a weather dashboard with JSON data --
Project 13 : using sensors with Processing and Arduino.
Series Title: SparkFun electronics series
Responsibility: by Derek Runberg ; technical reviewer, Andres Colubri.

Abstract:

This book will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: make detailed pixel art and scale it to epic proportions; write a maze game and build a MaKey MaKey controller with fruit buttons; play, record, and sample audio to create your own soundboard; fetch weather data from the Web and build a custom weather dashboard; create visualizations that change based on sound, light, and temperature readings. --

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