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Taking flight

Author: Christopher Watkins; Stephen Marenka
Publisher: New York, N.Y. : M & T Books, ©1994.
Edition/Format:   Print book : English
Database:WorldCat
Summary:
The authors take you on a brief tour of the history of flight simulation, and then bring you into creating illusions with 3-D graphics and motion. Use the source code on the disc to experiment with flight simulation, and you will be able to eventually create your own applications. Also get a peek into other applications of flight simulation that are now just emerging, such as virtual reality and scientific  Read more...
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Details

Genre/Form: History
Document Type: Book
All Authors / Contributors: Christopher Watkins; Stephen Marenka
ISBN: 1558513841 9781558513846
OCLC Number: 30783448
Description: xvi, 368 pages : illustrations ; 24 cm + 1 computer disc (3 1/2 in.)
Details: System requirements for computer disk: IBM-compatible PC; MS-DOS.
Contents: [Pt. 1] Book --
[Pt. 2] CD-ROM. Section 1 : In the beginning. What is flight simulation? --
A brief history of flight --
A brief history of flight simulators --
Applications and uses --
Section 2 : Concerning the operators of flight simulators. Sight and the human eye --
Sound and the human ear --
Haptics and creating the illusion --
Section 3 : The fundamentals of flight simulators. An introduction to fluid mechanics --
An introduction to terms and concepts --
Flight propulsion systems --
Virtual flight --
Cockpit/crew resource management --
Section 4 : The future of flight simulators. Where is flight simulation headed? --
Section 5 : The flight simulator software. The concept of a flight simulation system --
The mathematics of three-dimensional computer graphics --
Polygon generation --
Polygon anti-aliasing --
Polygon projection --
Polygon clipping --
Polygon removal for hidden surfaces --
Shading, texturing and special effects --
Database structure --
The controls and the flight model --
Light points and a brief overview of the console and gauges, and special effects --
The flight simulation software --
Flying forward --
Appendixes. Bibliography --
Terrain generation and other issues --
FAA rules, regulatory bodies and simulator companies --
The C programming language.
Responsibility: Christopher Watkins, Steven Marenka.

Abstract:

The authors take you on a brief tour of the history of flight simulation, and then bring you into creating illusions with 3-D graphics and motion. Use the source code on the disc to experiment with flight simulation, and you will be able to eventually create your own applications. Also get a peek into other applications of flight simulation that are now just emerging, such as virtual reality and scientific visualization. - Back cover.

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Linked Data


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