Paola Antonelli; Museum of Modern Art (New York, N.Y.)
|注意：||Published in conjunction with an exhibition of the same name held at the Museum of Modern Art, New York, July 24-Nov. 7, 2011.|
|描述：||207 pages : color illustrations ; 27 cm|
|内容：||Talk to me / Paola Antonelli --
Nervous systems and anxious infrastructures / Jamer Hunt --
I'm talking to you --
Design wonder stories: when speech is golden / Alexandra Midal --
Conversations with the network / Khoi Vinh --
Reality is plenty, thanks: twelve arguments for keeping the naked eye naked / Kevin Slavin --
|責任：||Paola Antonelli ; [edited by Emily Hall].|
"Whether openly and actively or in subtle, subliminal ways, things talk to us. As the purpose of design has, in past decades, shifted away from mere utility toward meaning, objects and systems that were once charged only with being elegant and functional now have personalities. And thanks to the digital revolution, they have become very communicative, making our world newly interactive: a wristband notifies us when we're getting dehydrated, animated creatures hide in the shadows of the objects on our desks, a wheat field calls out a salutation. Contemporary designers, in addition to giving objects form, function and meaning, now write the initial scripts that are the foundations for these useful and satisfying conversations. With nearly two hundred projects ranging from the microscopic to the cosmic, "Talk to Me: Design and the Communication between People and Objects" explores design's new terrain:enhancing, communicative possibilities, embodying a new balance between technology and people, bringing technological break-throughs up or down to comfortable, understandable human scale. These projects include interfaces, websites, video games, devices, tools, charts, and information systems, on topics global and personal. Whether we are hanging out in a social network or listening to a radio sneeze, we are partaking of a newly metaphysical and expressive layer of interaction that is already enriching our future."--P  of cover.
- Industrial design -- Social aspects -- Exhibitions.
- Design -- History -- 21st century -- Exhibitions.
- Human-computer interaction -- Exhibitions.
- Interactive multimedia -- Exhibitions.
- Human-computer interaction.
- Industrial design -- Social aspects.
- Interactive multimedia.