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Teaching Naked : How Moving Technology Out of Your College Classroom Will Improve Student Learning.

Autor Jos & amp;eacute Bowen; Antonio.
Vydavatel: Hoboken : John Wiley & amp; Sons, 2012.
Vydání/formát:   e-kniha : Document : EnglishZobrazit všechny vydání a formáty
Databáze:WorldCat
Shrnutí:
Introducing a new way to think about higher education, learning, and technology that prioritizes the benefits of the human dimension. Jos & amp;eacute; Bowen recognizes that technology is profoundly changing education and that if students are going to continue to pay enormous sums for campus classes, colleges will need to provide more than what can be found online and maximize & amp;ldquo;naked & amp;rdquo;  Přečíst více...
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Detaily

Žánr/forma: Electronic books
Doplňující formát: Print version:
Bowen, Jos & amp;eacute.
Teaching Naked : How Moving Technology Out of Your College Classroom Will Improve Student Learning.
Hoboken : John Wiley & amp; Sons, ©2012
Typ materiálu: Document, Internetový zdroj
Typ dokumentu: Internet Resource, Computer File
Všichni autoři/tvůrci: Jos & amp;eacute Bowen; Antonio.
ISBN: 9781118224281 1118224280
OCLC číslo: 798534168
Poznámky: 11. The Naked Campus.
Popis: 1 online resource (351 pages)
Obsahy: Teaching Naked: How Moving Technology Out of Your College Classroom Will Improve Student Learning; Contents; Preface; The Tyranny of Common Sense; Dual Audiences; Outline and Structure; Acknowledgments; About the Author; Part I: The New Digital Landscape; 1. The Flat Classroom and Global Competition; The Ubiquity of E-learning; The Inevitability of Competition; Higher Education Online; Learning or Credentials?; A Pricing Structure That Will Not Survive; Creating Value; Education in the New Global Marketplace; 2. Social Proximity and the Virtual Classroom; Virtual Communities. Embracing E-CommunicationsFacebook; Twitter; Skype; The Virtual Classroom; Economic and Curricular Implications; 3. Games, Customization, and Learning; Customization; Customization and Education; Customizing Learning with Games; Customizing Information with Apps; Customizing Education with Games and Apps; Part II: Designing 21st-Century Courses; 4. Designing College More Like a Video Game; Brain Development; Models of Intellectual Development; Models for Designing Educational Experiences; Contexts for Learning; Motivating Change with High Standards and Low Stakes; Integrated Course Design. 5. Technology for Information DeliveryCreating Class Time with E-Communication; Announcements; Summaries; Readings, Files, Notes, and Handouts; Additional Content; E-mail as a Teaching Technique; Show Your Passion; Digress and Make Connections; Introduce Readings; Technology for First Exposure; Podcasts Are Better Than Lectures; Existing Podcasts and Video; Make Your Own Podcasts; Learning Modules; Advance Preparation as a Learning Strategy; 6. Technology for Engagement; Technology for Student Motivation; Technology for Application and Integration; Technology for Community. Technology for Information Literacy7. Technology for Assessment; Multiple-Choice Tests Before Class; Just-in-Time Teaching; Writing; Peer Feedback on Writing; Games for Assessment; Rethinking the Test: Authority and Collaboration; Aligning Classroom Activities and Assessment; 8. The Naked Classroom; The Place of Lecture; Active Learning for Classroom Engagement; Structuring Good Discussion; The Lab and the Studio; High-Impact Student-Faculty Interaction; Leveraging Personal Technology in the Classroom; The Classroom as a Stimulating Learning Environment. Part III: Strategies for Universities of the Future9. The Educational Product in the Internet Age; Music Delivery Before the Internet; The Internet Transformation in Books and Journalism; Lesson 1: The Product Can Change; Lesson 2: Customization and Social Isolation Will Increase; Lesson 3: More Choices Create New Gatekeepers; Our Product Is an Experience; Our Product Is Local; Our Product Is a Hybrid; Our Product Is Unique; Finding the Right Hybrid; 10. The Naked Curriculum; Turn Professors into Curators; Rethink the Units of Learning; Improve Curricular Progression; The Naked Curriculum.
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Anotace:

Introducing a new way to think about higher education, learning, and technology that prioritizes the benefits of the human dimension. Jos & amp;eacute; Bowen recognizes that technology is profoundly changing education and that if students are going to continue to pay enormous sums for campus classes, colleges will need to provide more than what can be found online and maximize & amp;ldquo;naked & amp;rdquo; face-to-face contact with faculty. Here, he illustrates how technology is most powerfully used outside the classroom, and, when used effectively, how it can ensure that students arrive to class more prepare.

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