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Teaching Naked : How Moving Technology Out of Your College Classroom Will Improve Student Learning.

著者: Jos&eacute Bowen; Antonio.
出版: Hoboken : John Wiley & Sons, 2012.
エディション/フォーマット:   電子書籍 : Document : Englishすべてのエディションとフォーマットを見る
データベース:WorldCat
概要:
Introducing a new way to think about higher education, learning, and technology that prioritizes the benefits of the human dimension. José Bowen recognizes that technology is profoundly changing education and that if students are going to continue to pay enormous sums for campus classes, colleges will need to provide more than what can be found online and maximize “naked” face-to-face  続きを読む
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ジャンル/形式: Electronic books
その他のフォーマット: Print version:
Bowen, Jos&eacute
Teaching Naked : How Moving Technology Out of Your College Classroom Will Improve Student Learning
Hoboken : John Wiley & Sons,c2012
資料の種類: Document, インターネット資料
ドキュメントの種類: インターネットリソース, コンピューターファイル
すべての著者/寄与者: Jos&eacute Bowen; Antonio.
ISBN: 9781118224281 1118224280
OCLC No.: 798534168
注記: Description based upon print version of record.
11. The Naked Campus
形態 1 online resource (351 p.)
コンテンツ: Teaching Naked: How Moving Technology Out of Your College Classroom Will Improve Student Learning; Contents; Preface; The Tyranny of Common Sense; Dual Audiences; Outline and Structure; Acknowledgments; About the Author; Part I: The New Digital Landscape; 1. The Flat Classroom and Global Competition; The Ubiquity of E-learning; The Inevitability of Competition; Higher Education Online; Learning or Credentials?; A Pricing Structure That Will Not Survive; Creating Value; Education in the New Global Marketplace; 2. Social Proximity and the Virtual Classroom; Virtual Communities Embracing E-CommunicationsFacebook; Twitter; Skype; The Virtual Classroom; Economic and Curricular Implications; 3. Games, Customization, and Learning; Customization; Customization and Education; Customizing Learning with Games; Customizing Information with Apps; Customizing Education with Games and Apps; Part II: Designing 21st-Century Courses; 4. Designing College More Like a Video Game; Brain Development; Models of Intellectual Development; Models for Designing Educational Experiences; Contexts for Learning; Motivating Change with High Standards and Low Stakes; Integrated Course Design 5. Technology for Information DeliveryCreating Class Time with E-Communication; Announcements; Summaries; Readings, Files, Notes, and Handouts; Additional Content; E-mail as a Teaching Technique; Show Your Passion; Digress and Make Connections; Introduce Readings; Technology for First Exposure; Podcasts Are Better Than Lectures; Existing Podcasts and Video; Make Your Own Podcasts; Learning Modules; Advance Preparation as a Learning Strategy; 6. Technology for Engagement; Technology for Student Motivation; Technology for Application and Integration; Technology for Community Technology for Information Literacy7. Technology for Assessment; Multiple-Choice Tests Before Class; Just-in-Time Teaching; Writing; Peer Feedback on Writing; Games for Assessment; Rethinking the Test: Authority and Collaboration; Aligning Classroom Activities and Assessment; 8. The Naked Classroom; The Place of Lecture; Active Learning for Classroom Engagement; Structuring Good Discussion; The Lab and the Studio; High-Impact Student-Faculty Interaction; Leveraging Personal Technology in the Classroom; The Classroom as a Stimulating Learning Environment Part III: Strategies for Universities of the Future9. The Educational Product in the Internet Age; Music Delivery Before the Internet; The Internet Transformation in Books and Journalism; Lesson 1: The Product Can Change; Lesson 2: Customization and Social Isolation Will Increase; Lesson 3: More Choices Create New Gatekeepers; Our Product Is an Experience; Our Product Is Local; Our Product Is a Hybrid; Our Product Is Unique; Finding the Right Hybrid; 10. The Naked Curriculum; Turn Professors into Curators; Rethink the Units of Learning; Improve Curricular Progression; The Naked Curriculum
その他の情報:

概要:

Introducing a new way to think about higher education, learning, and technology that prioritizes the benefits of the human dimension. José Bowen recognizes that technology is profoundly changing education and that if students are going to continue to pay enormous sums for campus classes, colleges will need to provide more than what can be found online and maximize “naked” face-to-face contact with faculty. Here, he illustrates how technology is most powerfully used outside the classroom, and, when used effectively, how it can ensure that students arrive to class more prepare.

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