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Texture painting : fundamentals

Author: Paul Campion; Gnomon Workshop (Firm)
Publisher: Hollywood, CA : Gnomon Workshop, [2005]
Series: Photorealistic texturing with Paul Campion.
Edition/Format:   DVD video : CD for computer : Clipart/images/graphics : Partial animation   Computer File : EnglishView all editions and formats
Database:WorldCat
Summary:
Explains the essentials of texture painting with Adobe Photoshop. Demonstrates how to create color, bump and specular maps for a prehistoric shark tooth, and how to texture the human head. Shows how Maya can be used as a 3D paint package to generate complex UV maps, which are then combined in Adobe Photoshop to create detailed realistic head textures.
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Details

Genre/Form: Instructional films
Nonfiction films
Material Type: Clipart/images/graphics, Partial animation, Videorecording
Document Type: Visual material, Computer File
All Authors / Contributors: Paul Campion; Gnomon Workshop (Firm)
ISBN: 1597629723 9781597629720
OCLC Number: 61680940
Notes: Disc does not work in DVD players.
Title from title screen.
Performer(s): Instructor, Paul Campion.
Description: 2 DVD-ROMs (295 min.) : sound, color ; 4 3/4 in.
Details: System requirements: 1 GHz or faster processor; 512 MB or greater RAM; 64 MB or greater video RAM; 5 GB or greater hard disk space; Windows XP Professional or 2000 or Apple Mac OS x 10.2 (minimum); 1280 x 1024 or greater display; DVD-ROM drive.
Contents: Of disc 1: lecture 1. Preparing reference --
lecture 2. Studying surface qualities --
lecture 3. Set-up of the Maya workspace --
lecture 4. UV mapping essentials --
lecture 5. Bump mapping essentials --
lecture 6. Specular mapping essentials --
lecture 7. Creating UV snapshots --
lecture 8. 10 minute snapshots --
lecture 9. Painting the color map --
lecture 10. Painting the bump and specular maps --
lecture 11. Applying the refining the final maps --
lecture 12. Summary. Of disc 2: lecture 1. Photographic reference study --
lecture 2. Setting up and painting projections --
lecture 3. Assembling the color map --
lecture 4. Painting the bump and specular maps --
lecture 5. Painting the edges --
lecture 6. Summary.
Series Title: Photorealistic texturing with Paul Campion.
Other Titles: Fundamentals
Responsibility: [produced by] the Gnomon Workshop.

Abstract:

Explains the essentials of texture painting with Adobe Photoshop. Demonstrates how to create color, bump and specular maps for a prehistoric shark tooth, and how to texture the human head. Shows how Maya can be used as a 3D paint package to generate complex UV maps, which are then combined in Adobe Photoshop to create detailed realistic head textures.

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