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Texture painting : weathered surfaces

Author: Paul Campion; Gnomon Workshop (Firm)
Publisher: Hollywood, CA : Gnomon Workshop, [2005]
Series: Photorealistic texturing with Paul Campion.
Edition/Format:   DVD video : CD for computer : Clipart/images/graphics : Partial animation   Computer File : EnglishView all editions and formats
Summary:
Shows how to create natural digital textures by adding the appearance of aging and "wear and tear" on objects. Demonstrates how different surface materials can be simulated using simple color, bump, specular, reflection and transparency maps. Illustrates these techniques by the texturing of a rustic lantern and weathered house using Adobe Photoshop.
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Details

Genre/Form: Instructional films
Nonfiction films
Material Type: Clipart/images/graphics, Partial animation, Videorecording
Document Type: Visual material, Computer File
All Authors / Contributors: Paul Campion; Gnomon Workshop (Firm)
ISBN: 1597629715 9781597629713
OCLC Number: 61680941
Notes: Disc does not work on DVD players.
Title from title screen.
Performer(s): Instructor, Paul Campion.
Description: 2 DVD-ROMs (432 min.) : sound, color ; 4 3/4 in.
Details: System requirements: 1 GHz or faster processor; 512 MB or greater RAM; 64 MB or greater video RAM; 5 GB or greater hard disk space; Windows XP Professional or 2000 or Apple Mac OS x 10.2 (minimum); 1280 x 1024 or greater display; DVD-ROM driv.
Contents: "Objects created using 3D computer graphics have a tendency to appear too perfect and therefore slightly unrealistic. To create more natural textures, it is necessary to be able to observe and understand how real world objects become worn and dirty with age. This DVD focuses on how the understanding and use of aging, and "wear and tear" on an object can help add realism to your textures. Paul demonstrates how different surface materials can be simulated using simple color, bump, specular, reflection and transparency maps. These principles are illustrated by the texturing of a rustic lantern and weathered house using Adobe Photoshop®." --
Case. "Paul Campion began his career as a traditionally trained technical illustrator. He worked for 10 years as a freelance airbrush artist, painting horror and fantasy illustrations for books and computer game covers. He completed a Masters Degree in Computer Animation at Bournemouth University, England, where he specialized in photorealistic texturing. He then moved to New Zealand to work on the Oscar winning effects for Peter Jackson's The Lord of the Rings Trilogy, eventually becoming a Lead Texture Painter for The Return of the King. While working at Weta Digital, he painted textures for creatures such as The Balrog, Mumakil, Fellbeast and Shelob. Recently he has helped to create the Hell sequences for Constantine and the all digital environments for Robert Rodriguez's film version of Frank Miller's "Sin City" graphic novels." --
Case. Topics covered: [1.] Shooting Photographic Reference --
[2.] Photographing Buildings --
[3.] Building Observation Skills --
[4.] Understanding Different Material Surfaces --
[5.] Simulating Aging, Wear & Tear --
[6.] Realistic Detail Using Masks --
[7.] Architectural Details & Scale --
[8.] Painting Interiors --
[9.] Realistic Transparency & Reflection Maps.
Series Title: Photorealistic texturing with Paul Campion.
Other Titles: Weathered surfaces
Responsibility: [produced by] the Gnomon Workshop.

Abstract:

Shows how to create natural digital textures by adding the appearance of aging and "wear and tear" on objects. Demonstrates how different surface materials can be simulated using simple color, bump, specular, reflection and transparency maps. Illustrates these techniques by the texturing of a rustic lantern and weathered house using Adobe Photoshop.

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Primary Entity

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