skip to content
A theory of fun for game design Preview this item
ClosePreview this item
Checking...

A theory of fun for game design

Author: Raph Koster
Publisher: Scottsdale, AZ : Paraglyph Press, ©2005.
Edition/Format:   Book : EnglishView all editions and formats
Database:WorldCat
Summary:
"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected." --Book Jacket.
Rating:

based on 1 rating(s) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Additional Physical Format: Online version:
Koster, Raph, 1971-
Theory of fun for game design.
Scottsdale, AZ : Paraglyph Press, c2005
(OCoLC)608586640
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Raph Koster
ISBN: 1932111972 9781932111972
OCLC Number: 57406861
Description: x, 244 p. : ill. ; 18 x 24 cm.
Contents: How the brain works --
What games are --
What games teach us --
What games aren't --
Different fun for different folks --
The problem with learning --
The problem with people --
Games in context --
The ethics of entertainment --
Where games should go --
Taking their rightful place.
Responsibility: by Raph Koster.
More information:

Abstract:

"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected." --Book Jacket.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

All user tags (4)

View most popular tags as: tag list | tag cloud

Similar Items

Related Subjects:(4)

User lists with this item (13)

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


<http://www.worldcat.org/oclc/57406861>
library:oclcnum"57406861"
library:placeOfPublication
library:placeOfPublication
owl:sameAs<info:oclcnum/57406861>
rdf:typeschema:Book
schema:about
schema:about
schema:about
schema:about
schema:about
<http://id.worldcat.org/fast/872118>
rdf:typeschema:Intangible
schema:name"Computer games--Social aspects"@en
schema:name"Computer games--Social aspects."@en
schema:about
<http://id.worldcat.org/fast/872112>
rdf:typeschema:Intangible
schema:name"Computer games--Design"@en
schema:name"Computer games--Design."@en
schema:about
schema:copyrightYear"2005"
schema:creator
schema:datePublished"2005"
schema:description""If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected." --Book Jacket."@en
schema:description"How the brain works -- What games are -- What games teach us -- What games aren't -- Different fun for different folks -- The problem with learning -- The problem with people -- Games in context -- The ethics of entertainment -- Where games should go -- Taking their rightful place."@en
schema:exampleOfWork<http://worldcat.org/entity/work/id/355120562>
schema:inLanguage"en"
schema:name"A theory of fun for game design"@en
schema:numberOfPages"244"
schema:publisher
schema:url
schema:workExample

Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.