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A theory of fun for game design
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A theory of fun for game design

著者: Raph Koster
出版商: Scottsdale, AZ : Paraglyph Press, ©2005.
版本/格式:   图书 : 英语查看所有的版本和格式
提要:
"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected." --Book Jacket.
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附加的形体格式: Online version:
Koster, Raph, 1971-
Theory of fun for game design.
Scottsdale, AZ : Paraglyph Press, c2005
(OCoLC)608586640
材料类型: 互联网资源
文件类型: 书, 互联网资源
所有的著者/提供者: Raph Koster
ISBN: 1932111972 9781932111972
OCLC号码: 57406861
描述: x, 244 p. : ill. ; 18 x 24 cm.
内容: How the brain works --
What games are --
What games teach us --
What games aren't --
Different fun for different folks --
The problem with learning --
The problem with people --
Games in context --
The ethics of entertainment --
Where games should go --
Taking their rightful place.
责任: by Raph Koster.
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摘要:

"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected." --Book Jacket.

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