skip to content
A theory of fun for game design Preview this item
ClosePreview this item
Checking...

A theory of fun for game design

Author: Raph Koster
Publisher: Scottsdale, AZ : Paraglyph Press, ©2005.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--Jacket.
Rating:

based on 1 rating(s) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Additional Physical Format: Online version:
Koster, Raph, 1971-
Theory of fun for game design.
Scottsdale, AZ : Paraglyph Press, ©2005
(OCoLC)608586640
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Raph Koster
ISBN: 1932111972 9781932111972
OCLC Number: 57406861
Description: x, 244 pages : illustrations ; 18 x 24 cm
Contents: How the brain works --
What games are --
What games teach us --
What games aren't --
Different fun for different folks --
The problem with learning --
The problem with people --
Games in context --
The ethics of entertainment --
Where games should go --
Taking their rightful place.
Responsibility: by Raph Koster.
More information:

Abstract:

"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--Jacket.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

All user tags (4)

View most popular tags as: tag list | tag cloud

Similar Items

Related Subjects:(4)

User lists with this item (15)

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/57406861> # A theory of fun for game design
    a schema:CreativeWork, schema:Book ;
   library:oclcnum "57406861" ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/355120562#Place/scottsdale_az> ; # Scottsdale, AZ
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/azu> ;
   schema:about <http://experiment.worldcat.org/entity/work/data/355120562#Topic/jeux_d_ordinateur_aspect_social> ; # Jeux d'ordinateur--Aspect social
   schema:about <http://id.loc.gov/authorities/subjects/sh2009121202> ; # Computer games--Social aspects
   schema:about <http://experiment.worldcat.org/entity/work/data/355120562#Topic/jeux_d_ordinateur_conception> ; # Jeux d'ordinateur--Conception
   schema:about <http://id.loc.gov/authorities/subjects/sh2008101479> ; # Computer games--Design
   schema:about <http://id.worldcat.org/fast/872118> ; # Computer games--Social aspects
   schema:about <http://id.worldcat.org/fast/872112> ; # Computer games--Design
   schema:about <http://dewey.info/class/794.8/e21/> ;
   schema:bookFormat bgn:PrintBook ;
   schema:copyrightYear "2005" ;
   schema:creator <http://viaf.org/viaf/119297102> ; # Raph Koster
   schema:datePublished "2005" ;
   schema:description ""If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--Jacket."@en ;
   schema:description "How the brain works -- What games are -- What games teach us -- What games aren't -- Different fun for different folks -- The problem with learning -- The problem with people -- Games in context -- The ethics of entertainment -- Where games should go -- Taking their rightful place."@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/355120562> ;
   schema:inLanguage "en" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/608586640> ;
   schema:name "A theory of fun for game design"@en ;
   schema:productID "57406861" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/57406861#PublicationEvent/scottsdale_az_paraglyph_press_2005> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/355120562#Agent/paraglyph_press> ; # Paraglyph Press
   schema:url <http://catdir.loc.gov/catdir/enhancements/fy1101/2009277991-t.html> ;
   schema:workExample <http://worldcat.org/isbn/9781932111972> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/57406861> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/355120562#Agent/paraglyph_press> # Paraglyph Press
    a bgn:Agent ;
   schema:name "Paraglyph Press" ;
    .

<http://experiment.worldcat.org/entity/work/data/355120562#Topic/jeux_d_ordinateur_aspect_social> # Jeux d'ordinateur--Aspect social
    a schema:Intangible ;
   schema:name "Jeux d'ordinateur--Aspect social"@fr ;
    .

<http://experiment.worldcat.org/entity/work/data/355120562#Topic/jeux_d_ordinateur_conception> # Jeux d'ordinateur--Conception
    a schema:Intangible ;
   schema:name "Jeux d'ordinateur--Conception"@fr ;
    .

<http://id.loc.gov/authorities/subjects/sh2008101479> # Computer games--Design
    a schema:Intangible ;
   schema:name "Computer games--Design"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh2009121202> # Computer games--Social aspects
    a schema:Intangible ;
   schema:name "Computer games--Social aspects"@en ;
    .

<http://id.worldcat.org/fast/872112> # Computer games--Design
    a schema:Intangible ;
   schema:name "Computer games--Design"@en ;
    .

<http://id.worldcat.org/fast/872118> # Computer games--Social aspects
    a schema:Intangible ;
   schema:name "Computer games--Social aspects"@en ;
    .

<http://viaf.org/viaf/119297102> # Raph Koster
    a schema:Person ;
   schema:birthDate "1971" ;
   schema:familyName "Koster" ;
   schema:givenName "Raph" ;
   schema:name "Raph Koster" ;
    .

<http://worldcat.org/isbn/9781932111972>
    a schema:ProductModel ;
   schema:isbn "1932111972" ;
   schema:isbn "9781932111972" ;
    .

<http://www.worldcat.org/oclc/608586640>
    a schema:CreativeWork ;
   rdfs:label "Theory of fun for game design." ;
   schema:description "Online version:" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/57406861> ; # A theory of fun for game design
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.