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A theory of fun for game design

Author: Raph Koster
Publisher: Scottsdale, AZ : Paraglyph Press, ©2005.
Edition/Format:   Print book : Document   Computer File : EnglishView all editions and formats
Summary:
"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--Jacket.
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Additional Physical Format: Online version:
Koster, Raph, 1971-
Theory of fun for game design.
Scottsdale, AZ : Paraglyph Press, ©2005
(OCoLC)608586640
Material Type: Document, Internet resource
Document Type: Book, Computer File, Internet Resource
All Authors / Contributors: Raph Koster
ISBN: 1932111972 9781932111972
OCLC Number: 57406861
Description: x, 244 pages : illustrations ; 18 x 24 cm
Contents: Foreword / Will Wright --
Prologue: My grandfather --
Why write this book? --
How the brain works --
What games are --
What games teach us --
What games aren't --
Different fun for different folks --
The problem with learning --
The problem with people --
Games in context --
The ethics of entertainment --
Where games should go --
Taking their rightful place --
Epilogue: Fun matters, Grandpa.
Responsibility: by Raph Koster.
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Abstract:

"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--Jacket.

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