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| Material Type: | Internet resource |
|---|---|
| Document Type: | Book, Internet Resource |
| All Authors / Contributors: |
Jeffrey H Goldstein; David Buckingham; Gilles Brougère |
| ISBN: | 0805849033 9780805849035 |
| OCLC Number: | 54844189 |
| Description: | xii, 249 p. : ill. ; 23 cm. |
| Contents: | Introduction : toys, games, and media / Jeffrey Goldstein, David Buckingham, Gilles Brougère -- Part I. Toy culture -- The toy theater : the revival and survival of an English tradition / Alan Powers -- War toys in the world of fourth graders : 1985-2002 / Gisela Wegener-Spöhring -- Toy culture in preschool education and children's toy preferences / Waltraut Hartmann and Gilles Brougère -- Kitty litter : Japanese cute at home and abroad / Christine R. Yano -- From Pokémon to Potter : trainee teachers explore children's media-related play, 2000-2003 / Elizabeth Grugeon -- Part II. Children and digital media -- The internet playground / Ellen Seiter -- The internet and adolescents : the present and future of the information society / Magdalena Albero-Andrés -- Learners, spectators, or gamers? : an investigation of the impact of digital media in the media-saturated household / Stephen Kline -- Learning with computer games / Jonas Linderoth, Berner Lindström, Mikael Alexandersson -- Part III. How technology influences play -- Tangible interfaces in smart toys / Mark Allen -- Preschool children's play with "talking" and "nontalking" rescue heroes : effects of technology-enhanced figures on the types and themes of play / Doris Bergen -- "Hey, hey, hey! It's time to play" : children's interactions with smart toys / Lydia Plowman -- Adaptation of traditional toys and games in new technologies : new products generation / M. Fabregat, M. Costa, M. Romero. |
| Responsibility: | edited by Jeffrey Goldstein, David Buckingham, Gilles Brougere. |
| More information: |
Abstract:
A look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology.
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Related Subjects:(9)
- Media programs (Education)
- Media literacy.
- Play.
- Programmes de technologie de l'enseignement.
- Éducation aux médias.
- Jeu.
- Speelgoed.
- Computerspelen.
- Massamedia.
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