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Toys, games, and media

Autor: Jeffrey H Goldstein; David Buckingham; Gilles Brougère
Editora: Mahwah, N.J. : L. Erlbaum Associates, 2004.
Edição/Formato   Livro : InglêsVer todas as edições e formatos
Base de Dados:WorldCat
Resumo:
"This book offers a glance at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by, or combined with, digital technology. As well as covering the technical aspects of computer-mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional  Ler mais...
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Detalhes

Tipo de Material: Recurso Internet
Tipo de Documento: Livro, Recurso Internet
Todos os Autores / Contribuintes: Jeffrey H Goldstein; David Buckingham; Gilles Brougère
ISBN: 0805849033 9780805849035
Número OCLC: 54844189
Descrição: xii, 249 p. : ill. ; 23 cm.
Conteúdos: Introduction : toys, games, and media / Jeffrey Goldstein, David Buckingham, Gilles Brougère --
Part I. Toy culture --
The toy theater : the revival and survival of an English tradition / Alan Powers --
War toys in the world of fourth graders : 1985-2002 / Gisela Wegener-Spöhring --
Toy culture in preschool education and children's toy preferences / Waltraut Hartmann and Gilles Brougère --
Kitty litter : Japanese cute at home and abroad / Christine R. Yano --
From Pokémon to Potter : trainee teachers explore children's media-related play, 2000-2003 / Elizabeth Grugeon --
Part II. Children and digital media --
The internet playground / Ellen Seiter --
The internet and adolescents : the present and future of the information society / Magdalena Albero-Andrés --
Learners, spectators, or gamers? : an investigation of the impact of digital media in the media-saturated household / Stephen Kline --
Learning with computer games / Jonas Linderoth, Berner Lindström, Mikael Alexandersson --
Part III. How technology influences play --
Tangible interfaces in smart toys / Mark Allen --
Preschool children's play with "talking" and "nontalking" rescue heroes : effects of technology-enhanced figures on the types and themes of play / Doris Bergen --
"Hey, hey, hey! It's time to play" : children's interactions with smart toys / Lydia Plowman --
Adaptation of traditional toys and games in new technologies : new products generation / M. Fabregat, M. Costa, M. Romero.
Responsabilidade: edited by Jeffrey Goldstein, David Buckingham, Gilles Brougere.
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Resumo:

A look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or  Ler mais...

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schema:reviewBody""This book offers a glance at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by, or combined with, digital technology. As well as covering the technical aspects of computer-mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into children's lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer." "This book will appeal to students, researchers, teachers, child-care workers, and more broadly, the entertainment "industry." This volume may be appropriate for courses that deal with the specialized subject of toys and games. However, many courses in Media Studies, Education and Teacher Training, and Child Development will also inevitable have a component to cover this topic."--BOOK JACKET."
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