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Tradigital 3ds Max : a CG animator's guide to applying the classic principles of animation

Author: Richard Lapidus
Publisher: Waltham, MA : Focal Press, ©2012.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"Applying the 12 basic principles of animation introduced by animation legends Ollie Johnston and Frank Thomas is now easier than ever. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and  Read more...
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Document Type: Book
All Authors / Contributors: Richard Lapidus
ISBN: 9780240817309 0240817303
OCLC Number: 670484636
Notes: Machine generated contents note: Chapter 1 Seeing motion in a new way. Chapter 2 How do living objects really move?, Rule: Weight in Motion, Rule: Timing Chapter 3 Animated Modifiers (Morphing Teapot), Rule: Squash and Stretch, Rule: Anticipation, Rule: Staging Chapter 4 Deforming objects based on motion and relative to other objects Chapter 5 Straight forward animation with a Bones IK Rig, Rule: Straight Ahead Action and Pose to Pose, Rule: Exaggeration Chapter 6 Creating and animating a biped Chapter 7 The use of Overlapping Action, Weight and Drag. Rule: Staging, Rule: Timing, Rule: Exaggeration Chapter 8 Indications of speed and directing attention Rule: Timing, Rule: Overlapping motion, 2ndary animation Chapter 9 Skinning a Character Rule: Appeal Chapter 10 Rule: Arcs and 2ndary Animation Chapter 11 Reactor Real world and Exaggerated Effects Rule: Arcs and 2ndary Animation Chapter 12 The Camera as the integral part of a scene Rule: Staging Chapter 13 Timing for animation Chapter 14 Getting objects to move the way you want. Chapter 15 Does it move the way it should? Chapter 16 Tricks for automating motion and controlling timing. Chapter 17 Special effects for presence: Animating Visibility.
Includes index.
Description: xiii, 277 pages : color illustrations ; 25 cm
Contents: Nota de contenido generada por computadora: Chapter 1. Seeing motion in a new way --
Chapter 2. How do living objects really move?, Rule: Weight in Motion, Rule: Timing --
Chapter 3. Animated Modifiers (Morphing Teapot), Rule: Squash and Stretch, Rule: Anticipation, Rule: Staging --
Chapter 4. Deforming objects based on motion and relative to other objects --
Chapter 5. Straight forward animation with a Bones IK Rig, Rule: Straight Ahead Action and Pose to Pose, Rule: Exaggeration --
Chapter 6. Creating and animating a biped --
Chapter 7. The use of Overlapping Action, Weight and Drag. Rule: Staging, Rule: Timing, Rule: Exaggeration --
Chapter 8. Indications of speed and directing attention Rule: Timing, Rule: Overlapping motion, 2ndary animation --
Chapter 9. Skinning a Character Rule: Appeal --
Chapter 10. Rule: Arcs and 2ndary Animation --
Chapter 11. Reactor Real world and Exaggerated Effects Rule: Arcs and 2ndary Animation --
Chapter 12. The Camera as the integral part of a scene Rule: Staging --
Chapter 13. Timing for animation --
Chapter 14. Getting objects to move the way you want --
Chapter 15. Does it move the way it should? --
Chapter 16. Tricks for automating motion and controlling timing --
Chapter 17. Special effects for presence: Animating Visibility.
Responsibility: Richard Lapidus.

Abstract:

Presents 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. This book helps animators learn how to: make the camera an integral  Read more...

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