Harold Abelson; Andrea A DiSessa
|描述：||xx, 477 pages : illustrations ; 24 cm.|
|内容：||Introduction to Turtle geometry --
Feedback, growth, and form --
Vector methods in Turtle geometry --
Topology of Turtle paths --
Turtle escapes the plane --
Exploring the cube --
A second look at the sphere --
Piecewise flat surfaces --
Curved space and general relativity --
Appendix A: Turtle procedure notation --
Appendix B: Writing Turtle programs in conventional computer languages.
|叢書名：||MIT Press series in artificial intelligence.|
|責任：||Harold Abelson, Andrea A. diSessa.|
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.