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Two-Person Zero-Sum Games

Author: Alan Washburn
Publisher: Boston, MA Imprint: Springer 2014
Series: International series in operations research & management science, 201
Edition/Format:   eBook : Document : English : 4th ed. 2014View all editions and formats
Summary:
Two-person zero-sum game theory deals with situations that are perfectly competitive-there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now  Read more...
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Genre/Form: Online-Publikation
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Alan Washburn
ISBN: 9781461490494 1461490499 9781461490500 1461490502
OCLC Number: 864451996
Description: 1 online resource (XV, 199 p.) 62 illus., 12 illus. in color
Contents: Single Person Background --
Maxmin Versus Minmax --
Matrix Games --
Markov (Multistage) Games --
Games with a Continuum of Strategies --
Blotto Games --
Network Interdiction --
Search Games --
Miscellaneous Games.
Series Title: International series in operations research & management science, 201
Responsibility: by Alan Washburn
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Abstract:

This book explains how to solve interesting types of two-person zero-sum games that have a large number of strategies available to the adversaries. Includes chapter exercises and a downloadable Excel  Read more...

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From the reviews of the fourth edition:"An excellent and properly expansive look at TPZS games, this book is a suitable textbook for classes in game theory. There are exercises at the end of the Read more...

 
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