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Understanding 3-D animation using Maya

Author: John Edgar Park
Publisher: New York : Springer, ©2005.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
Accompanying CD-ROM contains ... "practice animations, tutorial scene files, and Maya Personal Learning Edition software."--Page 4 of cover.
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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: John Edgar Park
ISBN: 038700176X 9780387001760
OCLC Number: 55105724
Description: xviii, 313 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)
Contents: Maya image gallery --
1. Essential skills : Introduction to 3D space: Cartesian coordinate system ; Workspace: getting around Maya ; Modeling: primitives, wireframes, surfaces, and normal ; Animation: keyframe basics ; Shading: color, specular, and ambient ; Lighting: point lights: intensity, color, and shadows ; Rendering:outputting a scene to frame ; Project 1: Ball rolling down an inclined plane --
2. Refinements : Workspace: organization ; Modeling: geometry types ; Animation: copying keyframes and moving pivots ; Shading: material types ; Lighting: spotlights ; Rendering: camera basics ; Project 2: Rolling egg --
3. Intermediate skills : Review: attribute editor ; Workspace: hypergraph ; Modeling: curves and surfaces ; Animation: fine tuning animation ; Shading: texture maps ; Lighting: soft shadows and gobos ; Rendering: depth of field ; Project 3: Curved half pipe --
4. Adding character : Review: graph editor ; Workspace: efficient workflow ; Modeling: box modeling with polygons and sub-d surfaces ; Animation: hierarchies and groups ; Shading: Bump maps and transparency ; Lighting: area lights and raytracing ; Rendering: camera effects ; Project 4: Chicken added to scene --
5. Wiring things up : Workspace: artisan tools ; Modeling: connecting surfaces using fillets ; Animation: motion paths, driven keys, added attributes, skeletons ; Shading: displacement and UV texture mapping ; Lighting: three-point scheme ; Rendering: camera cuts ; Project 5: Preparing for animation --
6. Bringing it all together : Review: editing your camera cuts ; Workspace: layers, show by type, hiding and showing ; Modeling: cluster deformers ; Animation: constraints, inverse kinematics, and skinning ; Shading: 3D paint ; Lighting: final gathering in mental ray ; Rendering: motion blur ; Layout: importing elements ; Project 6: Bringing it all together.
Responsibility: John Edgar Park.
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Abstract:

A guide for understanding 3-D computer graphics as well as a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. It features an  Read more...

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