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Understanding augmented reality : concepts and applications

Author: Alan B Craig
Publisher: Amsterdam : Morgan Kaufmann, 2013.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Craig, Alan B.
Understanding augmented reality
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Alan B Craig
ISBN: 9780240824109 0240824105 1299553176 9781299553170
OCLC Number: 843187679
Description: 1 online resource
Contents: Ch. 1 What Is Augmented Reality? --
Introduction --
Where Did Augmented Reality Come From? --
Other Enhancements --
Why Digital Enhancement of the Real World Rather Than Physical Enhancement? --
Augmented Reality --
The Physical World Is Augmented by Digital Information That Is Superimposed on a View of the Physical World --
The Information Is Displayed in Registration with the Physical World --
The Information Displayed Is Dependent on the Geographic Location of the Real World and the Physical Perspective of the Person in the Physical World --
The Relationship Between Augmented Reality and Other Technologies --
Media --
Technologies --
Other Ideas Related to the Spectrum Between Real and Virtual Worlds --
Summary of Related Technologies --
Summary --
ch. 2 Augmented Reality Concepts --
Introduction --
How Does Augmented Reality Work? --
The Two-Step Process of Augmented Reality Applications --
Sensor(s) --
Processor --
Display. Concepts Related to Augmented Reality --
Computer Graphics --
Dimensionality --
Depth Cues --
Registration and Latency --
Ingredients of an Augmented Reality Experience --
Augmented Reality Application --
Content --
Interaction --
Technology --
The Physical World --
Participant(s) --
Summary --
ch. 3 Augmented Reality Hardware --
Introduction --
Major Hardware Components for Augmented Reality Systems --
Sensors --
Processors --
Displays --
Augmented Reality System --
Summary --
ch. 4 Augmented Reality Software --
Introduction --
Major Software Components for Augmented Reality Systems --
Software Involved Directly in the Augmented Reality Application --
Software Used to Create the Augmented Reality Application --
Software used to Create Content for the Augmented Reality Application --
Software for Creating and Editing Three-Dimensional Graphics --
Other Software Related to Augmented Reality --
Putting It All Together --
Summary. Ch. 5 Content Is Key! --
Augmented Reality Content --
Introduction --
What Is Content? --
Attributes of Different Ways of Representing Content --
Creating Visual Content --
Three-Dimensional Objects --
Two-Dimensional Images --
Visual Elements That Vary with Time (Animation) --
Creating Audio Content --
Creating Content for Other Senses (Touch, Taste, Smell) --
Representation and Perceptual Issues --
Representation and Our Senses --
Summary --
ch. 6 Interaction in Augmented Reality --
Introduction --
What Is Interaction? --
Interaction in the Real World --
Manipulation --
Navigation --
Communication and Multiperson Augmented Reality Applications --
Interaction in Projected Augmented Reality Environments --
Subjective vs Objective Point of View --
Summary --
ch. 7 Mobile Augmented Reality --
Introduction --
What Is Mobile Augmented Reality? --
Advantages and Disadvantages of Mobile Augmented Reality --
Advantages of Mobile Augmented Reality Applications. Disadvantages of Mobile Augmented Reality Applications --
Architectures for Mobile Augmented Reality Systems --
Summary --
ch. 8 Augmented Reality Applications --
Introduction --
What Makes a Good Augmented Reality Application? --
Application Areas --
Magic Books --
Magic Mirrors --
Magic Windows and Doors --
Magic Lens --
Navigation Assistance --
Nonreferential Augmentation --
Objective View Augmented Reality --
Collaborative Augmented Reality --
Applying Augmented Reality to a Problem --
Evaluating Augmented Reality Applications --
Why Evaluate Augmented Reality Applications? --
Evaluation Questions --
Example Augmented Reality Applications --
The Ethnobotany Workbook --
colAR --
Amazing Animals of New Zealand --
T. rex --
Anatomy --
Summary --
ch. 9 The Future of Augmented Reality --
Introduction --
The Current State of Augmented Reality --
The State of Augmented Reality Applications --
The State of Augmented Reality Technology. The State of Augmented Reality Content Development --
Why Consider the Future? --
Trends in Augmented Reality --
Trends Toward Mobile Augmented Reality Applications --
A Trend Away from Specialized Fiducial Markers --
A Trend Toward Improved Tracking and Hybrid Tracking Technologies --
A Trend Toward Less Encumbrance with Augmented Reality Systems --
A Trend Toward Display to More Senses with Augmented Reality Systems --
A Trend Toward Higher Fidelity Representations and Displays --
A Slow Trend Toward Projection Augmented Reality Systems --
A Trend Toward More Control Being Done in the Real World --
A Trend Toward Multiperson Applications and Private Applications --
A Trend Toward Applications with Readily Swappable Content --
A Trend Toward Repositories of Augmented Reality Content and Applications --
A Trend Toward More Application Areas --
A Trend Toward Ubiquitous Content and Channels of Augmentations. A Trend Toward New Mechanisms for Augmentation Discovery --
A Trend Toward Easy-to-Use Authoring Tools for Augmented Reality Experiences --
A Trend Toward Attention to Disabilities and Challenges --
A Trend Toward Better, More Formal Evaluation of Augmented Reality Experiences --
Intellectual Property in Augmented Reality Applications --
Summary.
Responsibility: Alan B. Craig.

Abstract:

Augmented Reality (AR) is when a physical, real-world environment's elements are augmented by computer-generated sound or graphics. This book provides the necessary background: what AR really is, the  Read more...

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"...Craig, an expert on data visualization, supercomputing, and augmented and virtual reality, offers a work intended for AR users, scholars, and developers. The introductory chapter discusses the Read more...

 
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