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Understanding machinima : essays on filmmaking in virtual worlds

Author: Jenna Ng
Publisher: New York : Bloomsbury Academic, 2013.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:

The first-ever collection to include a unique and fascinating combination of cinema, animation and games and machinima films created in virtual worlds."

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Genre/Form: Electronic books
Additional Physical Format: Print version:
Understanding machinima.
New York : Bloomsbury Academic, 2013
(DLC) 2013004315
(OCoLC)757482069
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jenna Ng
ISBN: 9781441149626 1441149627
OCLC Number: 852159314
Description: 1 online resource
Contents: Preface / Henry Lowood --
Introduction / Jenna Ng --
Thinking machinima. Machinima: cinema in a minor or multitudinous key? / William Brown and Matthew Holtmeier --
Beyond bullet time: media in the knowable space / Chris Burke --
Be(ing) dazzled: living in machinima / Sheldon Brown --
Moving digital puppets / Michael Nitsche, Ali Mazalek and Paul Clifton --
Facing the audience: a dialogic perspective on the hybrid animated film / Lisbeth Freulunde --
Dangerous sim crossings: framing the second life art machinima / Sarah Higley --
Using machinima. The art of games: machinima and the limits of art games / Larissa Hjorth --
Playing politics: machinima as live performance and document / Joseph DeLappe --
Virtual lens of exposure: aesthetics, theory, and ethics of documentary filmmaking in second Life / Sandra Danilovic --
Call it a vision quest: machinima in a first nations context / Beth Aileen Dillon and Jason Edward Lewis --
World of Chaucer: adaptation, pedagogy, and interdisciplinarity / Chris Moore and Graham Barwell --
A pedagogy of craft: teaching culture analysis with machinima / Jenna Ng and James Barrett --
Agency, simulation, gamification, machinima: an interview with Isabelle Arvers Isabelle Arvers and Jenna Ng.
Responsibility: edited by Jenna Ng.

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This welcome anthology helps usher machinima out of the gamer niche and into the nexus of digital animation, cinema, and art video. As the chapters of this book demonstrate, machinima realizes new Read more...

 
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