skip to content
Understanding Macromedia Flash 8 ActionScript 2 : basic techniques for creatives Preview this item
ClosePreview this item
Checking...

Understanding Macromedia Flash 8 ActionScript 2 : basic techniques for creatives

Author: Andrew Rapo; Alex Michael
Publisher: Amsterdam ; Boston : Elsevier/Focal Press, 2006.
Edition/Format:   eBook : Document : English : 2nd edView all editions and formats
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Andrew Rapo; Alex Michael
ISBN: 0080459277 9780080459271
OCLC Number: 243562198
Notes: Title from title screen.
Includes index.
Description: 1 online resource.
Contents: Cover --
Understanding Macromedia Flash 8 ActionScript 2 --
Contents --
Acknowledgments --
Introduction --
Understanding Macromedia Flash 8 ActionScript 2 --
Programming Isn't Just for Programmers Anymore --
Programming in Design Applications --
Programming in Flash --
ActionScript 1 vs. ActionScript 2 --
How This Book Is Organized --
Why This Book Belongs In Your Library --
Flash 8 --
ActionScript 3 and the Flash Player 8.5 --
The Example Code --
Typographical Conventions Used In This Book --
Section 1 Flash Fundamentals --
Chapter 1 An Introduction to ActionScript 2 Programming Tools in Flash 8 --
What is ActionScript? --
Flash Versions: Pro vs. Non-Pro --
Third Party ActionScript Editors --
The Flash Authoring Environment --
The Workspace --
FLA Files, AS Files, and SWF Files --
A Word About Proprietary Code --
Making and Distributing SWF Files --
Testing a SWF --
The ActionScript Editor in the Actions Panel --
Actions Panel Icons --
Checking Punctuation Balance --
Displaying Hidden Characters --
Pinning Scripts in the Actions Panel --
The ActionScript Toolbox and Script Navigator --
The Movie Explorer --
The Debugger --
And More --
Chapter 2 Timelines, Layers, The Stage, MovieClips, and the Library --
The Main Timeline --
Symbol Timelines --
Layers --
Scenes --
The Stage --
The Movie Explorer Panel --
Testing the Movie --
Layers in Flash Applications --
Keeping Things Organized --
MovieClips --
Dot Notation --
Instance Names --
Controlling MovieClips from ActionScript --
Testing the SWF --
The Library --
Placing Symbols on the Main Stage --
A Timeline Strategy for Game Objects --
Adding MovieClips Dynamically --
Names and Depths for Dynamic MovieClips --
The AttachMovie() Method --
The MovieClipLoader Class --
Testing the Dynamic MovieClip Code --
Event Handlers --
Chapter 3 Events and Event Handlers --
Events --
Events in ActionScript --
Polling --
Event Handler Functions --
Event Handler Properties --
Detecting Mouse Events in Buttons and MovieClips --
Trying it Out --
Listeners --
The UpdateAfterEvent() Function --
Race Conditions --
Avoiding Race Conditions --
Making Use of Event Handlers --
Chapter 4 External ActionScript Class Files --
ActionScript Class Files --
Using the Built-in ActionScript Editor --
ActionScript Settings: Version and Classpath --
Absolute and Relative Paths --
The Global Classpath --
Setting the FLA's Classpath --
Putting code ActionScript Class Files --
Importing Class Files using Dot Notation --
Analyzing the Code --
Testing the Code --
More to Come --
Section 2 ActionScript 2.0 Fundamentals --
Chapter 5 A Brief Overview of ActionScript 2 Programming --
Scripting --
Programming --
Functions --
Limitations of Functions --
A Solution --
Classes --
Objects --
Object Oriented Programming --
Chapter 6 Transitioning from AS1 Classes to AS2 Classes --
Classes in ActionScrip.
Responsibility: Andrew Rapo, Alex Michael.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/243562198> # Understanding Macromedia Flash 8 ActionScript 2 : basic techniques for creatives
    a schema:CreativeWork, schema:MediaObject, schema:Book ;
   library:oclcnum "243562198" ;
   library:placeOfPublication <http://dbpedia.org/resource/Boston> ; # Boston
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/46546938#Place/amsterdam> ; # Amsterdam
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/ne> ;
   schema:about <http://dewey.info/class/006.696/e22/> ;
   schema:about <http://id.worldcat.org/fast/872015> ; # Computer animation
   schema:about <http://experiment.worldcat.org/entity/work/data/46546938#CreativeWork/flash_computer_file> ; # Flash (Computer file)
   schema:about <http://id.worldcat.org/fast/796237> ; # ActionScript (Computer program language)
   schema:about <http://id.worldcat.org/fast/1388687> ; # Flash (Computer file)
   schema:author <http://experiment.worldcat.org/entity/work/data/46546938#Person/michael_alex> ; # Alex Michael
   schema:bookEdition "2nd ed." ;
   schema:bookFormat schema:EBook ;
   schema:creator <http://experiment.worldcat.org/entity/work/data/46546938#Person/rapo_andrew> ; # Andrew Rapo
   schema:datePublished "2006" ;
   schema:description "Cover -- Understanding Macromedia Flash 8 ActionScript 2 -- Contents -- Acknowledgments -- Introduction -- Understanding Macromedia Flash 8 ActionScript 2 -- Programming Isn't Just for Programmers Anymore -- Programming in Design Applications -- Programming in Flash -- ActionScript 1 vs. ActionScript 2 -- How This Book Is Organized -- Why This Book Belongs In Your Library -- Flash 8 -- ActionScript 3 and the Flash Player 8.5 -- The Example Code -- Typographical Conventions Used In This Book -- Section 1 Flash Fundamentals -- Chapter 1 An Introduction to ActionScript 2 Programming Tools in Flash 8 -- What is ActionScript? -- Flash Versions: Pro vs. Non-Pro -- Third Party ActionScript Editors -- The Flash Authoring Environment -- The Workspace -- FLA Files, AS Files, and SWF Files -- A Word About Proprietary Code -- Making and Distributing SWF Files -- Testing a SWF -- The ActionScript Editor in the Actions Panel -- Actions Panel Icons -- Checking Punctuation Balance -- Displaying Hidden Characters -- Pinning Scripts in the Actions Panel -- The ActionScript Toolbox and Script Navigator -- The Movie Explorer -- The Debugger -- And More -- Chapter 2 Timelines, Layers, The Stage, MovieClips, and the Library -- The Main Timeline -- Symbol Timelines -- Layers -- Scenes -- The Stage -- The Movie Explorer Panel -- Testing the Movie -- Layers in Flash Applications -- Keeping Things Organized -- MovieClips -- Dot Notation -- Instance Names -- Controlling MovieClips from ActionScript -- Testing the SWF -- The Library -- Placing Symbols on the Main Stage -- A Timeline Strategy for Game Objects -- Adding MovieClips Dynamically -- Names and Depths for Dynamic MovieClips -- The AttachMovie() Method -- The MovieClipLoader Class -- Testing the Dynamic MovieClip Code -- Event Handlers -- Chapter 3 Events and Event Handlers -- Events -- Events in ActionScript -- Polling -- Event Handler Functions -- Event Handler Properties -- Detecting Mouse Events in Buttons and MovieClips -- Trying it Out -- Listeners -- The UpdateAfterEvent() Function -- Race Conditions -- Avoiding Race Conditions -- Making Use of Event Handlers -- Chapter 4 External ActionScript Class Files -- ActionScript Class Files -- Using the Built-in ActionScript Editor -- ActionScript Settings: Version and Classpath -- Absolute and Relative Paths -- The Global Classpath -- Setting the FLA's Classpath -- Putting code ActionScript Class Files -- Importing Class Files using Dot Notation -- Analyzing the Code -- Testing the Code -- More to Come -- Section 2 ActionScript 2.0 Fundamentals -- Chapter 5 A Brief Overview of ActionScript 2 Programming -- Scripting -- Programming -- Functions -- Limitations of Functions -- A Solution -- Classes -- Objects -- Object Oriented Programming -- Chapter 6 Transitioning from AS1 Classes to AS2 Classes -- Classes in ActionScrip."@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/46546938> ;
   schema:genre "Electronic books"@en ;
   schema:inLanguage "en" ;
   schema:name "Understanding Macromedia Flash 8 ActionScript 2 : basic techniques for creatives"@en ;
   schema:productID "243562198" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/243562198#PublicationEvent/amsterdam_boston_elsevier_focal_press_2006> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/46546938#Agent/elsevier_focal_press> ; # Elsevier/Focal Press
   schema:url <http://www.books24x7.com/marc.asp?bookid=17813> ;
   schema:url <http://0-www.books24x7.com.www.livermore.lib.ca.us/marc.asp?bookid=17813> ;
   schema:url <http://www.myilibrary.com?id=63801&ref=toc> ;
   schema:url <http://www.myilibrary.com?id=63801> ;
   schema:url <http://www.lib.sfu.ca/cgi-bin/validate/books24x7.cgi?bookid=17813> ;
   schema:workExample <http://worldcat.org/isbn/9780080459271> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/243562198> ;
    .


Related Entities

<http://dbpedia.org/resource/Boston> # Boston
    a schema:Place ;
   schema:name "Boston" ;
    .

<http://experiment.worldcat.org/entity/work/data/46546938#Agent/elsevier_focal_press> # Elsevier/Focal Press
    a bgn:Agent ;
   schema:name "Elsevier/Focal Press" ;
    .

<http://experiment.worldcat.org/entity/work/data/46546938#Person/michael_alex> # Alex Michael
    a schema:Person ;
   schema:familyName "Michael" ;
   schema:givenName "Alex" ;
   schema:name "Alex Michael" ;
    .

<http://experiment.worldcat.org/entity/work/data/46546938#Person/rapo_andrew> # Andrew Rapo
    a schema:Person ;
   schema:familyName "Rapo" ;
   schema:givenName "Andrew" ;
   schema:name "Andrew Rapo" ;
    .

<http://id.worldcat.org/fast/1388687> # Flash (Computer file)
    a schema:CreativeWork ;
   schema:name "Flash (Computer file)" ;
    .

<http://id.worldcat.org/fast/796237> # ActionScript (Computer program language)
    a schema:Intangible ;
   schema:name "ActionScript (Computer program language)"@en ;
    .

<http://id.worldcat.org/fast/872015> # Computer animation
    a schema:Intangible ;
   schema:name "Computer animation"@en ;
    .

<http://worldcat.org/isbn/9780080459271>
    a schema:ProductModel ;
   schema:isbn "0080459277" ;
   schema:isbn "9780080459271" ;
    .

<http://www.lib.sfu.ca/cgi-bin/validate/books24x7.cgi?bookid=17813>
   rdfs:comment "An electronic book accessible through the World Wide Web; click here for access; you may be asked" ;
    .

<http://www.worldcat.org/title/-/oclc/243562198>
    a genont:InformationResource, genont:ContentTypeGenericResource ;
   schema:about <http://www.worldcat.org/oclc/243562198> ; # Understanding Macromedia Flash 8 ActionScript 2 : basic techniques for creatives
   schema:dateModified "2017-10-21" ;
   void:inDataset <http://purl.oclc.org/dataset/WorldCat> ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.