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| Genre/Form: | Electronic books |
|---|---|
| Additional Physical Format: | Print version: Bogost, Ian. Unit operations. Cambridge, Mass. : MIT Press, c2006 (DLC) 2005056105 (OCoLC)62110050 |
| Material Type: | Document, Internet resource |
| Document Type: | Internet Resource, Computer File |
| All Authors / Contributors: |
Ian Bogost |
| ISBN: | 9780262268929 0262268922 1423772504 9781423772507 026202599X 9780262025997 |
| OCLC Number: | 68907033 |
| Description: | 1 online resource (xv, 243 p.) |
| Contents: | Unit operations -- Structuralism and computation -- Humanism and object technology -- Comparative videogame criticism -- Videogames and expression -- Encounters across platforms -- Cellular automata and simulation -- An alternative to fun -- The simulation gap -- Complex networks -- Complex worlds -- Critical networks. |
| Responsibility: | Ian Bogost. |
Reviews
Publisher Synopsis
"Bogost challenges humanists and technologists to pay attention to one another, something they desperately need to do as computation accelerates us into the red zones of widespread virtual reality. This book gives us what we need to meet that challenge: a general theory for understanding creativity under computation, one that will apply increasingly to all creativity in the future. Not only that, but we get an outstanding theory of videogame criticism in the mix as well. Highly recommended." --Edward Castronova, Department of Telecommunications, Indiana University, author of Synthetic Worlds: The Business and Culture of Online Games "Unit Operations is a major milestone on the path to establishing a framework for analyzing videogames as important cultural artifacts of our time. Proposing a comparative approach to videogame criticism that is equally relevant for humanists and technologists, Ian Bogost weaves philosophy, psychoanalysis, literature, film, media theory, informatics, software, and videogames into a narrative that reveals how these seemingly disparate fields relate to and inform each other. Unit operations--discrete, programmatic units of meaning--are used as the conceptual tool for unpacking complex relationships between different worlds: criticism and computation, genetics and complex adaptive systems, and narrative spaces from Casablanca and Half-Life to Ulysses and Grand Theft Auto." --Christiane Paul, Adjunct Curator of New Media Arts, Whitney Museum of American Art Read more...
Tags
Similar Items
Related Subjects:(12)
- Computer games -- Design.
- Computer games -- Philosophy.
- Computer games -- Sociological aspects.
- GAMES -- Video & Electronic.
- Jeux d'ordinateur -- Conception.
- Jeux d'ordinateur -- Philosophie.
- Jeux d'ordinateur -- Aspect social.
- Computerspelen.
- Filosofische aspecten.
- Sociale aspecten.
- Jogos eletrônicos (design)
- Jogos eletrônicos (aspectos sociais)

