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The use of projective geometry in computer graphics

Author: I Herman
Publisher: Berlin ; New York : Springer-Verlag, ©1992.
Series: Lecture notes in computer science, 564.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:

The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen.

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Additional Physical Format: Online version:
Herman, I. (Ivan).
Use of projective geometry in computer graphics.
Berlin ; New York : Springer-Verlag, ©1992
(OCoLC)555632401
Online version:
Herman, I. (Ivan).
Use of projective geometry in computer graphics.
Berlin ; New York : Springer-Verlag, ©1992
(OCoLC)608444689
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: I Herman
ISBN: 3540550755 9783540550754 0387550755 9780387550756
OCLC Number: 24905919
Notes: Outgrowth of author's thesis (Ph. D.)--University of Leiden, Netherlands, 1990.
Description: viii, 146 pages : illustrations ; 24 cm.
Contents: Projective geometry in general.- Practical use of four dimensional geometry.- Modelling clip.- Projective algorithms.- Conclusions.- Directions for further research.- An unsolved problem: Shaded B-spline surfaces.
Series Title: Lecture notes in computer science, 564.
Responsibility: I. Herman.
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